Barbarian
Base Class: Barbarian

As I've conducted my research on the less civilized of folk, I noticed a pattern. Many a combat I've witnessed involving barbarians featured the aforementioned downing a bottle or two of booze before recklessly charging directly into their foes like a minotaur. I've dubbed this specific subset of raging maniac, "Path of the Drunk Driver," after their high tolerance for alcohol and charges reminiscent of a chariot, train, or other similar vehicle.

Level 3 - Chariot Charge

When you make a melee attack while Raging, if you moved at least 15 feet toward the target immediately before the hit, the target takes an extra 2d6 damage and must succeed a Dexterity Saving Throw with a difficulty class equal to 8 + your Strength modifier or be knocked Prone

Level 6 - Coming Through!

When you activate Rage, you gain the Dash condition. You may also use the Dash action as a bonus action while Raging.

 

 The damage of your Chariot Charge is increased by 1d6

Level 3 - What Doesn't Kill You...

When Poisoned (by alcohol), you get Advantage on Attack rolls instead of Disadvantage.

Level 10 - Natural Distillery

Your body is so used to consuming almost only alcohol, it automatically converts all non-potion liquid into an instantly intoxicating brew. Consuming a non-potion or alcohol liquid applies the Poisoned condition, specifically under the circumstance of being drunken. While raging, you may spit a disgusting concoction of saliva and pure alcohol. Your victim must succeed a DC12 Constitution saving throw or become Drunken (see above).

Your Chariot Charge damage increases by 1d6.

 

Level 14 - Unstoppable Force

The brewery dwelling within your body is so potent that the slightest outburst could cause it to overflow into even your perspirations. While Raging, every non-Chariot Charge attack you make requires your target to succeed a DC15 Constitution saving throw or take 3d6 Poison damage and become Drunken. You also have Advantage on saving throws while Drunken

 

Your Chariot Charge damage increases by 2d6, and you may choose when making the attack whether to make it the damage type of the regular attack or Poison damage/

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