Wizard
Base Class: Wizard

Conjuers use the magic of the Weave to both create matter and transport it across vast distances.

Level 3: Conjuration Savant

Choose two Wizard Spells of the Conjuration school, each of which must be no higher than level 2, and add them to your spellbook for free. 

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell of the Conjuration school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.

Level 3: Minor Conjuration

As a Magic action, you can create one item in an unoccupied space within 5 feet of yourself, choosing the item from the following list:

Any simple melee weapon, Ball Bearings, Basket, Bedroll, Bell, Blanket, Block and Tackle, Bucket, Caltrops, Candle, Crowbar, Flask, Jug, Lamp, Net, Oil, Paper, Parchment, Pole, Pouch, Rope, Sack, Scimitar, Shortsword, Shovel, String, Tinderbox, Torch, Vial

The item lasts until it deals damage to a creature or you finish a Long Rest, at which point it vanishes.You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 6: Benign Transportation

You always have the Misty Step spell prepared. Whenever you cast this spell, you may change its effect to swap places with a willing creature within range. When you cast the spell in this way, you may give a bonus to the AC and Saving throws equal to the level of spell slot expended when casting the spell to both yourself and the creature you swapped places with until the start of your next turn.

Level 10: Focused Conjuration

While you are concentrating on a Conjuration spell, your concentration can't be broken as a result of taking damage. Also, if you cast a Conjuration spell that deals damage or forces a creature to make a saving throw, you may choose a number of creatures equal to your Intelligence modifier; those creatures automatically succeed any saving throws and do not take damage from the spell.

Level 14: Constant Conjuration

You may treat a conjuration spell you cast as though it were cast by a creature you control that was summoned by a spell that you are concentrating on. A spell cast this way cannot be upcast and uses your Spell Save DC and Spell Attack Bonus. If the spell requires concentration, the summoned creature does not benefit from your Focused Conjuration feature when taking damage and uses its own Constitution Saving Throw for Concentration checks.

Once you use this feature, you can't use it again until you finish a long rest or roll for Initiative.

Previous Versions

Name Date Modified Views Adds Version Actions
7/5/2025 1:24:43 PM
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