Blood Hunter
Base Class: Blood Hunter

Rather than augmenting themselves or focusing on a specific type of monster, order of the blade blood hunters focus on their weaponry, using crimson rites to their fullest, and using their enemies to fuel their weapon. They gain abilities based on how many monsters they have slain. Order of the blade blood hunters believe that hunting specific monsters is a waste of valuable skills, so they focus on their combat abilities.

Monster Absorption

Starting from when you gain this feature, you start accumulating power from monsters you kill. When you kill certain numbers of monsters that are at least CR 1, you gain abilities that boost crimson rites on the weapon that you used to kill the monsters. Some features require certain levels to acquire. These features do not apply to other weapons if you switch weapons, only the weapon you used to kill the monsters gains these benefits.

10-Crimson rites on this weapon do one additional dice of damage when you crit

15-Crimson rites do half damage to you when cast on this weapon

25-You can have two crimson rites active on this weapon at once

35-This weapon becomes a +1 weapon when you cast a crimson rite on it

40-Crimson rites do not damage you and do not use your bonus action as long as you cast them on this weapon and there are no active crimson rites on this weapon.

Require at least level 6 (Monsters below CR 4 no longer count to your number of monsters killed)

60-Crimson rites do double the amount of damage dice when they are cast on this weapon

70-This weapon becomes a +2 weapon when you cast a crimson rite on it

80-Crimson rites no longer damage you when they are cast on this weapon

Require at least level 13 (Monsters below CR 11 no longer count to your number of monsters killed)

90-Crimson rites do quadruple the amount of damage dice when they are cast on this weapon

100-You can have three active crimson rites on this weapon at once

110-This weapon becomes a +3 weapon when you cast a crimson rite on it

Require at least level 16 (Monsters below CR 14 no longer count to your number of monsters killed)

150-You can have four active crimson rites on this weapon at once

Additional Crimson Rite

You can choose an additional crimson rite.

Rite of the Dead

Your rite damage is necrotic damage.

Rite of the Flame

Your rite damage is fire damage.

Rite of the Frozen

Your rite damage is cold damage.

Rite of the Oracle

Your rite damage is psychic damage.

Rite of the Roar

Your rite damage is thunder damage.

Rite of the Storm

Your rite damage is lightning damage.

Improved Absorption

When you kill a monster that is under the effects of a blood curse and meets the criteria to count for monster absorption, it counts as two monsters killed.

Crimson Rite Specialization

Choose a crimson rite that you know, the damage from the chosen rite treats resistances as normal damage and immunities as resistances.

Rite of the Dead

The necrotic damage from your rite of the dead treats resistances as normal damage and immunities as resistances.

Rite of the Flame

Your fire damage from rite of the flame treats resistances as normal damage and immunities as resistances.

Rite of the Frozen

Your cold damage from rite of the frozen treats resistances as normal damage and immunities as resistances.

Rite of the Oracle

The psychic damage from your rite of the oracle treats resistances as normal damage and immunities as resistances.

Rite of the Roar

The thunder damage from your rite of the roar treats resistances as normal damage and immunities as resistances.

Rite of the Storm

The lightning damage from your rite of the storm treats resistances as normal damage and immunities as resistances.

Blood Curse Expert

Your number of blood maledict charges is doubled and the necrotic damage you take from amplifying your blood curses is halved.

Hemocraft Mastery

Choose between doubling the damage dice of the crimson rite you chose for your crimson rite specialization, or advantage and a +5 to hit against creatures under the effects of a blood curse.

Blood Curse Mastery

You gain advantage and a +5 to hit against creatures under the effects of a blood curse.

Crimson Rite Mastery

The crimson rite you chose for crimson rite specialization does double the amount of damage dice.

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