Fighter
Base Class: Fighter

Kenbu is a dance of blades that those who master are said to traverse the battlefield like a beautiful disatster that an opponent can't look away from

Level 3: Art of Kenbu

Starting at 3rd level you have learned the Kenbu style, your grace on the battlefield lets you attack from multiple positions on the battle field at once.

You may take a dash action as a bonus action. Anytime you take the dash action you leave a Mirage. You may have up to two Mirages, these Mirages last until the end of your next turn from when you summon them and you may attack from the position of a mirage as if you were in that square. Additionally, you may as a reaction, swap places with any Mirage at any time, if an enemy would attack you when you use a mirage to teleport they no longer target you with that attack but the attack may be directed to another target (if you are within attack range they can retarget you.). You may only use this reaction up to 3 times per long rest.

Level 3: Phantom Blades

Starting at 3rd level, you're given a Phantom Blade, a spectral extension of your soul’s connection to something beyond: a lost loved one, a forgotten past life, a pact with a spirit, or a purpose so strong it carved itself into the Ethereal.

When you hit with a melee weapon attack, the Phantom Blade strikes the same target, dealing an additional 1d6 force damage once per action.

You gain a second Phantom Blade at 10th level, and a third at 15th. Each one represents a growing bond with the force that shapes your soul

Phantom Dance

Your blades dance alongside you, making you appear as a ghost on the battlefield. Your dance leaves shadows of beauty and grace as you move across the battlefield 

You gain access to a resource called Trance. While in Phantom Dance you gain 15ft of movement speed. When you strike an enemy you gain 1 stack of trance, once you achieve four stacks of trance you may access Phantom Dance. You may only have up to a maximum of 4 stacks of Trance. 

Symphony of Blades: You may as a bonus action start to dance, your mirages may each make one attack (this does not require you to be attacking the same target), Mirages do not benefit from your phantom blade damage or abilities. Once you use this ability your Phantom Dance ends, You may use this ability once per short rest.

Level 7: Wuthering Assault

Starting at level 7 you gain three special maneuvers with your Phantom Blade. You may instead of doing damage with your Phantom Blade(s), choose one ability for each blade until the end of your next turn:

- Shifting Guard: Add +1 AC to your AC as it swirls around you defensively, potentially causing attacks from nearby creatures to miss.

- Soul Shielded: Whenever an enemy creature hits you, you may have your blade take some of the damage reducing the incoming damage by 1d6.

- Binding Rhythm: You may have your Blade push or pull you opponent on a successful strike, with an Acrobatics/Athletics check opposed to an Athletics check made by yourself.

Level 10: Phantom Enhancement

Starting At 10th level, your connection to the force that shapes your Phantom Blade deepens, no longer a flickering echo, but a manifestation of your will, honed through battle and bound by purpose. The blade is no longer a singular note but an orchestra flourishing through the battle field.

Your phantom blade die changes from 1d6 to 1d8.

Level 15: Dance with The Stars

Your Phantom Dance transcends the battlefield. You have learned how to move with the wind, rhythm and stars, as your body now becomes light as a feather, and the dance attains heavenly stature.

Starting at level 15, While in Phantom Dance you gain a fly speed equal to your movement speed, your phantom dance now lasts one minute instead of ending when you activate "Symphony of Blades"

Level 18: Final Dance

Grace and music plays through your soul as you become a conductor with every weapon you touch, making them an extension of your art form as a dancer on the battlefield...

Starting at 18th level, you may treat every melee weapon as if it is a weapon with the Finesse property.

Additionally, you may perform a symphony for your allies giving them the effects of a Heroes' Feast, once per day.

You have trained and master the arts of your Phantom Blades as you become one with them. Your "Wuthering Assault" ability improves as well:

 

- Shifting Guard: Add +3 AC to your AC as it swirls around you defensively, potentially causing attacks from nearby creatures to miss. If a creature misses on you, you may make an attack with your Phantom Blade as a special action (rather than a reaction). You may take this action once per turn.

- Soul Shielding: Whenever an enemy creature hits you, you may have your blade take some of the damage reducing the incoming damage by 1d8 (at 18th level). The enemy creature takes damage equal to the amount reduced.

- Binding Rhythm: You may have your Blade push or pull you opponent on a successful strike, with an Acrobatics/Athletics check opposed to an Athletics check made by yourself. You have advantage on any enemies grappled this way.

Previous Versions

Name Date Modified Views Adds Version Actions
7/5/2025 9:28:09 PM
2
1
5.5e
Coming Soon

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