Base Class: Warlock
spell list
1 sleep, dissonant whispers
2 calm emotions, silence
3 catnap, hypnotic pattern
4 phantasmal killer, hallucinatory terrain
5 dream, modify memory
Hasteful Slumber
At 3rd level, your patron has granted you a brief measure of the rest you desire. As an action, you can fall unconscious until the start of your next turn, and regain hit points equal to 1d8 + your Charisma modifier. While unconscious through the use of this trait, you have resistance to all damage and critical hits are considered as normal ones. you can use this a number of times equal to your proficiency modifier. after that you must take a long or short rest to regain this feature
Help of the dreaming
At 6th level, The dreaming weaves recognizes you and comes to your aid for help or harm. You can use this feature a number of times equal to your Charisma modifier per long rest
NIGHTMARE: When you take damage from a creature within 60 feet of you, you can use your reaction to try to cause the creature to fall asleep or realize the terror of reality. The target must make a Constitution saving throw against your spell save DC or fall unconscious until the end of its next turn.
DREAM: you can call upon the dreaming to gain visions of the future. when you do so you gain advantage on your next attack roll on a creature
Visage of the dreaming
as a warrior of dreams you use dreams to shatter your opponents. At level 10 your target must make a cha save against your spell save dc or become frightened of you u if the target fails by 5 or more the target falls into a restless slumber as nightmares plague them the target may repeat the save at the end of there turn. ending the effects on a success
Dreamscape Manifestation
Starting at 14th level, you gain the ability to manifest aspects of the Dreaming's power in the waking world. Once per long rest, you can use an action to choose one of the following manifestations:
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Dreamscapes of Power: You conjure a 20-foot radius sphere of twisted, dreamlike terrain around you. This sphere counts as difficult terrain for your enemies and lasts for 1 minute. You and your allies can move through it as normal terrain.
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Dreamweaver's Fury: You become infused with the Dreaming's raw power, causing your attacks to deal extra psychic damage equal to your proficiency bonus for the next minute.
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Dream Eruption: You channel the Dreaming's energy into the ground, causing a 30-foot radius area to erupt with tendrils of raw psychic energy. Creatures in the area must make a Wisdom saving throw or take 6d8 psychic damage and become stunned until the end of your next turn. On a successful save, the creature takes half as much damage and is not stunned. This ability can only be used outdoors or in areas with a high ceiling.
Once you use this ability, you can't use it again until you finish a long rest.
Hasteful Slumber
you retreat into the dreaming to gain health
Help of the dreaming
get help from the dreaming
visage of the dreaming
show your enemies the true nature of dreams
Dreamscape Manifestation
manifest your dreamscape to use as you choose
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