Monk
Base Class: Monk

Your monastery has studied animals to develop it's fighting style

Animal Stances

Starting at 3rd level, you learn to channel the power of an Animal Instance.

As part of any of your unarmed strikes you may spend one Ki point to change into an Animal Stance, your stance is changed right after the unarmed strike, so the unarmed strike that changes it still has the effect of your last active Animal Stance. Your Animal Stances provide bonus based on your monk level, you gain all bonus unlocked until that monk level for that Stance, you may not have more than one Stance activated at a time, for all Stance features that require an attack, that attack must be an unarmed strike to active it.

Turtle: When you change to this Stance you gain temporary hit points equal to double your Wisdom modifier.

Snake: While on this Stance, you may use one of your unarmed strikes to grapple a creature, you may also use your Acrobatics skill in place of your Athletics skill.

Tiger: While on this Stance, you may do one extra attack during your attack action (2 attacks before level 5 and 3 after level 5, when you gain your Extra Attack feature).

Crane: While on this Stance, your Unarmed Strikes have the reach property.

Dragon: While on this Stance, you add may choose a -5 penalty on the attack roll to deal a +10 damage on the damage roll, you spend 2 Ki points to do so.

Praying Mantis: While on this Stance, you have 2 reactions per turn.

Monkey: While on this Stance, whenever you use your unarmed strike you may move an amount of movement equal to your Unarmored Movement feature around your target or another creature adjacent to it.

Stances Improvement

At 6th level you Stance gains it's first improvement

Turtle: While on this Stance, whenever you deal damage with an unarmed strike you regain temporary hit points equal to half the damage dealt, you may not regain temporary hit points if you no longer have temporary hit points, and you can't have more temporary hit points than the amount you gained when you changed to this Stance.

Snake: While on this Stance, you may use your reaction to try to evade an attack you can see, whenever an attack hits you, you may use your reaction to try to dodge it, make a acrobatics ability check against the attack roll, if you succeed you dodge it and if you roll a 20 you redirect the attack back to the attacker.

Tiger: While on this Stance, you may choose to deal slashing damage instead of blodgening, also once per turn you may hit with both your hands at the same time, raise your damage die by one tier (a d6 becomes a d8 for example).

Crane: While on this Stance, opportunity attacks that you hit change your target's movement to 0.

Dragon: While on this Stance, you score a critical hit on a 19 or higher with your unarmed strike, and you roll an additional dice on a critical attack roll.

Praying Mantis: While on this Stance, you may do 2 attacks for every opportunity attack.

Monkey: While on this Stance, right after an unarmed strike you can try to disarm your target, it must succeed on a Strength or Dexterity saving throw and be wielding a weapon, it's weapon flies a distance equal to your unarmored movement behind you.

Perfect Stance

 

At 11th level, your Stances reach its peak

Turtle: While on this Stance, gain +2 to your AC.

Snake: While on this Stance and grappling an opponent, your opponent takes damage equal to your Wisdom modifier each time it tries to flee from your grapple.

Tiger: While on this Stance, your unarmed strikes are too heavy to handle, every time you hit a creature it must succeed on a Constitution saving throw or be pushed 5ft away from you.

Crane: While on this Stance, you may spend a reaction when a creature enters your threat area.

Dragon: While on this Stance, if you crit on the attack roll or kill a creature, you may do one more unarmed strike, also your crits deal full damage, you can only get one more attack or deal full damage once per turn.

Praying Mantis: While on this Stance, you add your Wisdom modifier to every opportunity attack roll.

Monkey: While on this Stance, you do not provoke opportunity attacks.

Stance Versatility

Starting at 17th level, you may change into an Animal Stance when you roll initiative without spending a Ki point.

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