Base Class: Paladin
The Oath of the Dragon Slayer is taken by Paladins who have witnessed the destruction and terror created by the power of evil dragons. These Paladins have trained to hunt their prey with ruthless tenacity, using a more versatile arsenal and specialized tactics. Their oath is a commitment to hunt down and slay their sworn enemies while safeguarding the world from future threats by taking proactive measures.
These paladins share the following tenets:
- Evil dragons must be slain.
- Prevent destruction and collateral damage in your hunt.
- Work to prevent future harm by evil dragons and those that use their powers.
Level 3: Dragon Slayer Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Dragon Slayer Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Absorb Elements, Hunter’s Mark |
| 5 | Pass without Trace, Misty Step |
| 9 | Fly, Blink |
| 13 | Fire Shield, Locate Creature |
| 17 | Hold Monster, Summon Dragon |
Level 3: Weapons of the Dragon Slayer
Dragons are often evasive and difficult to fight in close quarters. You have adapted your Paladin training to use a wider variety of weapons effectively. You can use Strength for the attack and damage rolls with weapons that have the Range and Heavy properties. You also ignore Disadvantage on your attacks with Ranged weapons due to the Heavy property.
In addition, you can cast a Paladin Spell that requires hitting with a Melee weapon when you hit with a Ranged weapon. For example, you can use Divine Smite when you hit with an attack from a Longbow.
Level 7: Slayer's Enchantment
Call on the strength of your oath to protect yourself from the power of your enemies or increase the effectiveness of your attacks. As a Bonus Action you can expend one use of your Channel Divinity to enchant your weapons or armor for 10 minutes. When you use this feature, choose one of the following options.
Dragon Resistance. You gain Resistance to one damage type of your choice: Acid, Cold, Fire, or Lightning.
Dragon Fury. Once on your turn, when you hit a creature with a weapon you can deal an additional 2d6 damage. This additional damage can be either Acid, Cold, Fire, or Lighting (your choice).
Level 15: Grand Hunt Tactics
You can empower your allies as you lead them in a grand hunt to defeat your sworn enemies. While your Slayer’s Enchantment feature is active, all allies affected by your Aura of Protection gain the benefits of your chosen enchantment as well.
Level 20: Master Dragon Slayer
You have mastered the art of hunting your sworn enemies and calling on the power of dragons to aid you in your hunt. You have Advantage on all attacks made against Dragons, and if a Dragon forces you to make a saving throw, you have Advantage on the roll.
In addition, you can cast Summon Dragon without a spell slot and you can modify it so that it doesn’t require Concentration. Once you cast the spell in this way, you cannot do so again until you finish a Long Rest.
Previous Versions
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7/11/2025 2:22:01 AM
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Posted Jul 11, 2025This Subclass was inspired by the Dragon Hunter from Guild Wars 2 and my own personal desire for a Ranged Paladin. It has never been right to me that we can't use Smite with ranged weapons, so I wanted to fix that. Paladin lacks versatility in fighting styles, but the Dragon Slayer fixes that.
I've gotten a bit more time in testing this at higher levels so I decided to make a Version 2 of the Subclass to reflect my experiences and what others at my table have given as feedback. Here's the Major changes:
Please, try it and let me know what you think.