Base Class: Warlock
Molcajete The Spirit Bear
Spell List Expansions:
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1 |
Cure Wounds, Bless |
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2 |
Spiritual Weapon, Zone of Truth |
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3 |
Speak with Dead, Spirit Guardians |
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4 |
Guardian of Faith, Death Ward |
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5 |
Hallow, Legend Lore |
Eyes of the Soul:
At 1 level you gain the ability to cast Detect Evil and Good for a number of times equal to your Cha modifier (minimum 1), This ability recharges on a short or long rest.
Power of the Ancestors:
At 1 level you gain the ability to regain one of your expended spell slots. As a bonus action you can regain a spell slot. This ability can be used once per long rest. At 10 level you gain an additional usage.
Knowledge of the Soul:
At 6 level you gain proficiency in a language of your choice, with DM permission. You gain a new language at levels 10 and 14 as well.
Protection of the Ancients:
At 6 level you gain the ability to expend a spell slot as a reaction to gain 1d12 +Cha temporary hit points. At 10 level this ability increases to 2d12 + Cha. You can use this ability once per long rest
Form of the Soul:
At 10 level you gain the ability to infuse your body with the essence of the spiritual. Using an action, you become semi physical gaining resistance to all forms of non-magical physical damage, (slashing, piercing, bludgeoning). This physical change lasts for up to an hour. In addition, while you are phased out you may expend one of your spell slots to inflict upon an enemy disadvantage on attack rolls. They can make a Wisdom saving throw at the start of each of their turns to end this effect.
Traversing the Spiritual River:
At 14 level you gain the ability to cast Resurrection without requiring the material component. This effect can only be used on the recently deceased and fails to work after an hour has elapsed. Once this ability has been used it cannot be used again until two weeks have passed.
Spell list
All spells are here
Eyes of the soul
At 1st level you gain the ability to detect good and evil fro a number of times equal to your cha modifier (min 1) this ability recharges after short or long rest.
Power of the ancestors
1st level you gain the ability to regain one of your expanded spell slots. As a bonus action you can regain a spell slot. This ability can be used once per long rest. At 10th level you gain an additional usage.
Knowledge of the Soul
At 6 level you gain proficiency in a language of your choice, with DM permission. You gain a new language at levels 10 and 14 as well.
Protection of the Ancients
At 6 level you gain the ability to expend a spell slot as a reaction to gain 1d12 +Cha temporary hit points. At 10 level this ability increases to 2d12 + Cha. You can use this ability once per long rest
Form of the Soul
At 10 level you gain the ability to infuse your body with the essence of the spiritual. Using an action, you become semi physical gaining resistance to all forms of non-magical physical damage, (slashing, piercing, bludgeoning). This physical change lasts for up to an hour. In addition, while you are phased out you may expend one of your spell slots to inflict upon an enemy disadvantage on attack rolls. They can make a Wisdom saving throw at the start of each of their turns to end this effect.
Traversing the Spiritual River
At 14 level you gain the ability to cast Resurrection without requiring the material component. This effect can only be used on the recently deceased and fails to work after an hour has elapsed. Once this ability has been used it cannot be used again until two weeks have passed.
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