Base Class: Sorcerer
Your blood runs thick with dark magic from the deepest depths of the 9 hells, and when casting spells, your eyes begin to glow faintly red. Perhaps you were exposed to this unholy energy in the womb, perhaps this darkness has been passed down through your fiendish bloodline for centuries, or perhaps your very existence is the result of a devilish exchange.
Infernal Scion Quirks
The Infernal magic coursing through your veins alters the nature of your magic. A dark energy, manifesting in strange and horrifying ways in your presence. At your option, you can pick from or roll on the Infernal Scion Quirks table to create a quirk for your character.
|
d8 |
Quirks |
|---|---|
|
1 |
You flinch when others invoke divine blessings. |
|
2 |
Your shadow is sentient and moves independently of you. |
|
3 |
Holy symbols occasionally burst into flames on contact with your skin. |
|
4 |
You always smell faintly of brimstone, ash, or scorched parchment. |
|
5 |
You prefer your meat raw. And screaming. |
|
6 |
Nearby animals get nervous when you’re upset. |
|
7 |
You love riddles and wordplay, to an obsessive degree. |
|
8 |
Your blood, tears, and other bodily fluids are literally just lava. |
Infernal Spells
You learn additional spells when you reach certain levels in this class, as shown on the Infernal Spells table. Each of these spells counts as a sorcerer spell for you, but don’t count against the number of sorcerer spells you know.
|
Sorcerer Level |
Spells |
|---|---|
|
3rd |
Alter Self, Burning Hands, Command, Darkness, Hellish Rebuke |
|
5th |
Bestow Curse, Fireball |
|
7th |
Mordenkainen’s Faithful Hound, Polymorph |
|
9th |
Geas, Immolation |
Serpent's Tongue
Your tongue is forked like a snake’s. Whenever you make a Charisma (Persuasion or Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Additionally, you learn to speak, read, and write Infernal.
Devil's Sight
You are able to see through magical and non-magical darkness as if it were bright light for 120 feet.
Fiendish Sorcery
When you cast any level 1+ spell from your Infernal Spells feature, you can cast it by expending a spell slot as normal or by spending a number of Sorcery Points equal to the spell’s level. If you cast the spell using Sorcery Points, it requires no Verbal or Somatic components, and it requires no Material components unless they are consumed by the spell or have a cost specified in it.
Infernal Ascent
As a bonus action, you can shift into your Infernal Form, sprouting horns, a spaded tail, and leathery wings. While in this form, you gain a flying speed equal to your walking speed and can hover. You can end this form as a bonus action.
Hell's Mandate
Your magic has evolved to the point of you being considered a true Devil by the laws of the nine hells. You are now considered a Fiend in addition to your regular creature type.
As a bonus action, you can conjure a magical infernal contract scroll, inscribed with terms and conditions you dictate. Possible terms may include service obligations, material exchanges, supernatural consequences, or even magical boons given DM approval. The contract must be signed willingly and knowingly by all parties, without magical compulsion.
Once signed, the contract is magically binding, and all parties must follow it to the best of their abilities. It can only be nullified by a Wish spell, or by mutual agreement between all parties. If any party becomes incapable of fulfilling its terms, the contract is void, unless a failure clause was written. If the contract is nullified for any reason, all parties become immediately aware.
The DM determines how the contract’s terms and conditions are interpreted.
Previous Versions
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7/13/2025 12:50:18 AM
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7/13/2025 1:08:33 AM
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