Base Class: Druid
An ancient circle of druid that worship the beasts of the past. The Circle of Savagery is a well respected and highly powerful and feared group of druids. These druid often protect ancient natural sites and fight those who incite change or destruction against their sacred grounds.
Level 3: Ancient Wild Forms
The rites of your circle grant you the ability to transform into dangerous ancient forms. Starting at 3rd level, you can use your Wild Shape to transform into a beast under the dinosaur list with a challenge rating as high as 1 (ignore the Max CR column of the beast shapes table, but must abide by the other limitations there).
Starting at 6th level, you can transform into a beast under the dinosaur list with a challenge rating as high as your druid level divided by 3, rounded down.
Level 3: Summon Natures Ally
Druids in the Circle of Savagery gain an ancient spirit that helps guide them that takes form in battle alongside you.
As an action, you may use a spell slot to conjure a creature from the dinosaur list with CR equal to half the spell slot (rounded down) or lower. This creature loses the multiattack feature. You can then use a bonus action to give the creature a command such as attack, dash, disengage, dodge, or hide, as part of the same action, the creature moves up to its speed.
You must maintain concentration on this or the creature disappears. You can cast this while in your wild shape form if you have shifted into a dinosaur. As an action, you can spend another spell slot to heal your Nature's Ally by 1d8 hit points per spell slot.
Once you have used this feature, you cannot do so again until you finish a short or long rest.
Level 6: Primitive Strike
Starting at 6th level, both your Nature's Ally and your attacks in dinosaur form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Level 10: Hide of the Ancients
Starting at 10th level, when you use your wild shape feature to transform your constitution becomes 20 (+5) while in that form.
Level 10: Tongue of the Wild
At 10th Level you learn to talk with beasts under the dinosaur list as though you were under the speak with animals spell.
Level 14: Adaptation
At 14th level, when you transform into a beast from the dinosaur list you can also grant it one of the following effects that lasts while you're in that form:
- You gain darkvision for a range of 120 ft
- You gain a climbing speed equal to your walking speed
- When you first change you gain 3d10 temporary hit points
- You gain advantage on Wisdom checks
- You gain an extra 10 feet of movement
Climbing
Climbing Speed equal to your walking speed
Darkvision
Darkvision 120 feet
Mobile
You gain 10 feet of movement to your walking speed
Temporary Hit Points
gain 3d10 temporary hit points when you first wild shape
Wisdom Advantage
You gain advantage on Wisdom checks
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