Base Class: Bard
Bards of the College of Silence are often seen in areas where magical danger exists, functioning as guardians and protectors. they see their role as critical to maintaining balance in a world filled with magical forces. these bards are taught to make sounds that interrupt the very essence of magic, forming a kind of sonic barrier that protects both their companions and themselves.
Their music, while inaudible to moist, produces a state of silence in which spells fail and magical energies drain. The frequencies they use are exact and calibrated, with each note and vibration designed to oppose specific magical wavelengths. This art, while not usually beautiful, is valued for its safety and effectiveness.
Interestingly, many bards at the College of Silence live a more casual and social life outside their duties. It is not uncommon to see them at tavern in the evening, drinking, and making friends, and playing familiar music that excites and entertains
Inspired Nullifier
Starting at 3rd level, your attunement to anti-magic frequencies allows you to partially absorb failed spells into something useful. Whenever a spell attack misses you, or you succeed on a saving throw against a spell or other magical effect, you can regain 1 Bardic Inspiration die. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses on a long rest.
Protective Harmony
Also at 3rd level, you've calibrated your frequencies to protect yourself and your allies from incoming magic. You learn the Shield spell, if you don't already know it.
When you cast Shield, you can choose to affect yourself OR an ally within 30 feet of you as a reaction to the target being attacked or targeted by a spell or other magical effect. The target gains advantage on saving throws against spells and other magical effects for the duration of the Shield spell. You can cast this spell using an appropriate spell slot or by expending two Bardic Inspiration dice.
Resonant Negation
At 6th level, your mastery of anti-magic frequencies allows you to disrupt the flow of arcane energy before it reaches its target. Whenever a creature you can see casts a spell, you can use your reaction to attempt to counter that spell by expending a Bardic Inspiration die. Roll your Bardic Inspiration die. If the result is higher than the spell's level, the spell fails and has no effect. Otherwise, the spell is cast as normal. Once you use this feature you cannot use it again until you finish a short or long rest. If the spell is not countered, the use of this feature is not expended.
Arcane Awareness
Also at 6th level, you've become an expert at identifying magical phenomena. You Gain advantage on Arcana checks.
Additionally you can use an action to sense the presence of magic within 60 feet of you for 10 minutes. During this time you can determine the school of magic, if any, of each spell or magical effect you sense.
You can use this ability a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Arcane Awareness
you can use an action to sense the presence of magic within 60 feet of you for 10 minutes. During this time you can determine the school of magic, if any, of each spell or magical effect you sense.
You can use this ability a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Silencing Melody
At 14th level, you've mastered the ability to forbid spellcasting in a designated area. You can cast the Silence spell without expending a spell slot. When you cast Silence this way, its radius increases to a 30-foot- radius sphere, and each creature of your choice has its movement speed halved while within the radius. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
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