Bard
Base Class: Bard

Bard of The Stage

Level 3: Piracy

For a number of times equal to your proficiency bonus, you may syphon the dreams and aspirations of your targets to better benefit yourself. As a bonus action, you may force your foe to take a wisdom saving throw against your spell save DC. On a fail, target takes 1d10+CHA PSY dmg, or half as much on a success, and you regain one slot of bardic inspiration in the process. Feature is regained at the end a short rest

Level 3: Comedy and Tragedy

You have been granted an innate attunement to the aspects of theater an as a result, you may activate one of these features when wearing their mask. You may only use these features once before they must be recharged.
- Comedy
You embody safety and the very heart of comedy. As an action, you may put on the mask given to you by your patron. While donning this mask, you gain a number of temp hp equal to your bard level + 10 and advantage in all rolls regarding a performance check for the duration. As a feature of your bardic inspiration, your targets are granted the effects of the spell "Healing word" cast at a level equal to your proficiency bonus. This does not consume any spell slots when used this way. This feature lasts for 10 minutes before the mask must recharge for a long rest.
- Tragedy
You embody sadness and the very essence of the dramatic. You may don the mask given to you by your patron as an action. While active, you have advantage on all checks surrounding subterfuge and all foes within 10 ft of you now have disadvantage on wisdom saving throws. In addition to this, you may now spend uses of your bardic inspiration die to any damaging spell you cast for the duration. This feature lasts for 10 minutes before it must be recharged for a long rest.

Level 6: Song of Syphoning

You have gained the ability to syphon inspiration on mass. As an action, every creature, including allies, within 30 ft of you who can hear you must make a wisdom saving throw against a DC equal to your Cha (performance) check. Every creature effected takes 3d12 PSY damage, or half as much on a success. For each creature effected, you regain one use of bardic inspiration and 1d8 Hit Points. You may only use this feature once before it must be regained using a long rest.

Level 14: Amphitheatre

As an action, you raise from the ground in spectral stone columns a magical 50 ft large dome around around you, trapping all enemies inside. While inside, all foes have disadvantage on any saving throws against a spell. While conjuring this, you are under the effects of concentration and no longer consume bardic inspiration after each use. This feature can be used once per long rest and lasts for o1 minute, or until concentration ends. 

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