Base Class: Fighter
As a nobushi you are a martial arts master that uses the way of the samurai to fight your opponents with swift strikes and dodges
hidden stance
Stamina: You gain two charges of stamina at the of start of every combat, this raises to 4 at level 7, 6 at level 10, 8 at level 15, and 10 at level 18 Hidden Stance When you are hit by a melee attack, you can use your reaction to attempt to dodge the attack. Roll a DC 18 Dexterity Saving Throw on a success you completely avoid the attack and take no damage from the attack. You can decrease the DC of the save by 1 for every Stamina (Up to 2) you use to dodge.
deep wounds
Deep wounds: While using a weapon with the Reach property when you hit an enemy with a melee attack within 5 feet you can use a stamina to cause a Deep Wound.
Deep Wound Condition: When a target has a deep wound, they take 1d4 damage at the start of every turn until they are healed or spend an action to pass a DC 10 Medicine Check to close all of the wounds. A creature can have up to 4 wounds at a single time. Every wound after the first only deals half damage. (Minimum of 1) The DC of the medicine check is increased by 2 for every Deep Wound the creature has. The damage die goes up to 1d6 at level 10, 1d8 at level 16, 1d10 at level 20.
Graceful Dance
When use Hidden Stance or when you hit an enemy with a weapon that has the reach modifier, as long as your movement speed is greater than 0, you can choose to move to move up to 5 feet away from the attacking creature, this does not provoke opportunity attacks from nearby enemies. Improved Hidden Stance: You may use Hidden Stance one time per round without expending your reaction.
critical wounds
Critical Wounds: When you score a critical hit, Two Deep wounds are automatically applied to your target, and the Target's maximum number of wounds increases by 2
iron lungs
Iron Lungs: You regain 2 Stamina at the start of every turn.
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Posted Sep 20, 2019For honor love it :þ