Base Class: Warlock
While many warlocks draw their power from an outer entity or a pact with a devil, your patron is a place rather than merely a powerful being. Perhaps it is where you were born—the very land beneath your feet choosing you as its eternal guardian. Perhaps it is a distant moon, shining in the night sky as it watches over you, guiding your efforts to further its goals. Regardless of where your patron resides, its hold over you is absolute—an unyielding will pushing you to defend its borders, journey forth to collect rare treasures, and, perhaps most importantly, fulfill the most vital task of all: feed it.
Expanded Spell List
The Genius Loci lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Genius Loci Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Earth Tremor, Entangle |
| 2nd | Dust Devil, Maximilian's Earthen Grasp |
| 3rd | Erupting Earth, Meld into Stone |
| 4th | Grasping Vine, Stone Shape |
| 5th | Transmute Rock, Wall of Stone |
Guardian of the Land
Beginning when you are chosen at 1st level, your patron is a sentient patch of land, tasking you to guard its borders and attend to its needs. You are unaffected by nonmagical difficult terrain caused by plants or rocky terrain, and you gain proficiency with the Nature skill.
Eldritch Eruption
Also at 1st level, your bond with the land allows you to channel your eldritch power through the terrain itself. When you cast the Eldritch Blast cantrip, you can change the damage type to magical bludgeoning, piercing or slashing damage. If you target a creature within 30 feet of you, the blast can instead burst from the ground beneath them, forcing the creature to make a Dexterity saving throw against your spell save DC or be hit by the blast. Invocations that augment or enhance your Eldritch Blast still take effect.
Loci's Blessing
At 6th level, you can gift travellers to and allies of your patron with safe passage, filling their steps with surety. You and allies within 10 feet of you have advantage on saving throws against being Grappled, Restrained and knocked Prone. You must be conscious to grant this bonus to allies, but you retain these benefits even while Unconscious.
Primeval Vessel
At 10th level, your patron can exert their will over your physical form, shaping your body to harness different elemental energies. At the end of a long rest, you can choose one of the following effects to retain until your next long rest:
Earthen Form
You can change the damage type of your Eldritch Blast to thunder damage. After casting a Warlock spell, hostile creatures within 5 feet of you must make a Dexterity saving throw against your spell save DC or be knocked Prone.
Fluid Form
You can change the damage type of your Eldritch Blast to cold damage. After casting a Warlock spell, your movements do not provoke opportunity attacks until the end of your turn.
Thorny Form
You can change the damage type of your Eldritch Blast to poison damage. After casting a Warlock spell, any creature that hits you with a melee attack before the start of your next turn takes 1d6 + your Charisma modifier magical piercing or poison damage.
Wispy Form
You can change the damage type of your Eldritch Blast to lightning damage. After casting a Warlock spell, you can take the Dash action as a bonus action until the end of your turn.
Eternal Warden
At 14th level, your patron can shield you from the passage of time, remoulding you into an eternal guardian and conduit of its power. While you are under the effects of your Primeval Vessel, you gain resistance to the damage type you can change your Eldritch Blast to. Allies under the effects of your Loci's Blessing also gain this resistance. You also do not age, and are immune to magical ageing effects.
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