Rogue
Base Class: Rogue

    You are learning the art of Judo

Level 3: Throws(Nage-waza)

You gain a cunning strike

Throw, Nage-waza(no cost). The creature must make a DC 8+ Proficiency bonus + dexterity modifier or be knocked prone and take your sneak attack damage You can also move them up 5ft. This sneak attack must be made use of your unarmed strike or enhanced unarmed strike.

Level 3: Ground work

  You gain the following traits and benefits

Nice Hands. You gain an enhanced version of unarmed strikes, dealing 1d4 plus your dexterity modifier.

Mount. As a bonus action, you can grapple a prone creature within 5ft of you(no save). When you grapple a creature in this way, you don't need to use an arm/arm like appendage to grapple a creature.

 

Hands

You gain the following benefits

Human Weapon. You deal a sneak attack with unarmed strike and your enhanced unarmed strikes.

Grappler(Atemi-waza). You have advantage on attack rolls against a creature you are grappling.

Level 9: Chokes(Shime-waza)

You gain the following benefits 

When you grapple a creature, you can forgo all actions to choke the creature you're grappled to. If they do not escape from the grapple in two turns, they fall unconscious.

You gain the following Cunning Strike option.

<strong>Choke(Cost: 2d6).</strong>  You grapple the creature you sneak-attacked(if they are no more than one size category larger than you). If the creature does not escape the grapple in two turns, it falls unconscious. 

 

Level 13: Quick fights

You gain the following benefits

Follow Up. If you knock a creature prone during your turn, you can make an additional unarmed strike for no action during the same turn.

My Turn. Whenever a creature attacks, you can use a reaction to due your turn directly after theirs; afterward, the initiative order returns to normal. This can be done a number of times equal to your proficiency bonus, per long rest.

Level 17: More Wazas

You gain the following cunning actions

Submission(Cost 2d6). You give the creature you hit the grappled condition, and they must succeed on a Wisdom saving throw or have the charmed condition for a number of hours equal to your proficiency bonus; the DC is the same as your throws. 

Ashi-Ate-waza(Cost 3d6). You attack the vital areas in your opponent's leg, reducing their speed equal to the damage the sneak attack did to a minimum of zero.

Ude-Ate-waza(Cost 3d6). You attack the vital area in your opponent's arms, forcing them to only be able to move, or take the Dash, Disengage, Dodge, Hide, or Influence action until the end of your next turn.

Previous Versions

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