Monk
Base Class: Monk

Itinerant monks that underwent intense extreme physical, mental, and spiritual training to push their martial arts to its limits are known as Warriors of the Awoken.

Practitioners of this form have mastered the flow of Ki, allowing them to bridge the raw energy that lies deep within themselves with the world around them. Few have the discipline to push themselves to such a breaking point and traverse this path - even fewer have the fortitude to survive such intensity.

Those who emerge wield power like no other. These reserved monks command respect through their mastery of the martial arts and their unrivalled ability to tap into the spiritual senses.

Level 3: Breath Given Form

Through rigorous meditation and years of inner cultivation, you have awakened the ability to send your spirit beyond the shell of your body - not as a wanderer of other planes, but as a mirror of your will and awareness.

As an action, you may enter a Breath Given Form state for 1 minute. In this state, your physical form becomes still, adopting a meditative posture, while your spirit reflection takes shape in a space within 5 feet of you.

Your spirit reflection is a luminous, translucent manifestation of your soul. You can perceive through both it and your body, and somewhat affect the world around you, acting on your initiative. The spirit can learn one of the following techniques that take one action to perform:

Spirit Strike. Make one unarmed strike using your attack bonus. On hit, it deals force damage equal to your martial arts die, or the effects of your unarmed strike. Your meditation immediately ends.

Cutting Spirit. Your spirit reflection lashes out at the soul of a target within the reflection's range. Make an unarmed strike, dealing no damage. On hit, the target must succeed on a Wisdom saving throw against against your Ki save DC or suffer disadvantage on attack rolls and saving throws until the end of your next turn, as their spirit reels from the shock. Your meditation ends immediately.

Circular Breathing. You may regain 1 ki point by ending the meditation voluntarily. This takes your action and requires both your body and reflection to be motionless during your turn. If either is damaged before your next turn, the ki is not restored and the damage from ending meditation early occurs.

Harmonious Dissolution. You may choose to end your meditation voluntarily. When you do so, you may heal a creature you can see within 15 feet (including yourself) for 1d8 + your Wisdom modifier.

Cloud Step. The reflection takes your corporeal form at its current location and your body disappears. You are invisible and are able to move freely on your turn. This effect last until the end of your next turn, or until you or your reflection takes damage.

Guiding Breath. Your reflection uses the Help action on a target within 5 feet of it.

You learn an additional technique at Monk levels 9, 15, and 20. If either your body or your reflection takes damage, the meditative state ends early and you return to your body, taking 2d8 force damage.

You may use this ability a number of times equal to your Wisdom modifier (to a minimum of 1) and the number of uses reset upon a short rest.

Your reflection can pass through non-magical objects but cannot pass through 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Level 6: Insightful Palm

Your strikes no longer seek only flesh and bone — they read the currents of ki, karmic weight of the soul, and the echoes of actions lingering on the spirit.

When you hit a creature with an unarmed strike, you may spend 1 ki point to learn one inner truth about the target. Choose one of the following:

Vital Flow. You learn the target’s current hit points.

Spiritual Veil. You learn the target’s resistances, vulnerabilities, or immunities (your choice).

Harmonic Disposition. You learn one axis of the target’s alignment (Law/Chaos or Good/Evil), if it has one.

In addition, if the target is a Construct, Undead, or Elemental, the ki instead strikes at their artificial or untethered essence. These creatures take 2d8 force damage from the strike as your ki causes a brief spiritual backlash. This damage increases to 3d8 at 11th level, and 4d8 at 17th level.

Level 11: Unbound Flow

With spirit and form ignited, you release your inner power to heighten your physical form. Each strike honed like a fine edge, each motion free flowing like a river - it draws from the spiritual weight of your ki and conviction.

As a bonus action, you may spend 2 ki points to enter a state of Unbound Flow until the end of your next turn. While in this state, your unarmed strikes deal additional damage equal to your Wisdom modifier.

If you reduce a creature to 0 hit points while in this state, you may move up to your remaining movement without provoking opportunity attacks and make one additional unarmed strike as part of the same action.

Level 17: Thousand Echoes

You have achieved such mastery of body and breath that your discipline can transform ki itself into multiple manifestations of your martial spirit rather than a single reflection - summoned with perfect clarity in intention and without hesitation - to strike at your foes in equally perfect unison.

As a bonus action, you may expend 3 ki points to summon up to three golden and translucent reflections bearing the resemblance of the practitioner. These reflections last for 1 minute, until destroyed, or until you dismiss them.

The reflections act on your initiative and use your ability modifiers, class abilities, and movement. Each reflection can make 1 unarmed strike per turn, using your attack bonus and martial arts die, and deal force damage. Additionally, when you take the Dodge or Dash action, all existing reflections receive the same benefits.

While at least one reflection exists, your Step of the Wind will cause one reflection to teleport to a visible space within 10ft of you.

They are restricted to within 60 feet of you and vanish upon taking damage.

 

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