Base Class: Fighter
Reapers are the soldiers of the Raven queens armies
marked for death
as a bonus action you can mark an enemy. marked foes have disadvantage on all attacks targeting anyone other than you. you can use this feature once per short rest at 3rd level increasing to twice at 7th
Touch of Death
your weapons now radiate and eerie chill mist rolling off them no matter the weather, as the soldier of the Raven queen all weapon attacks do necrotic or cold damage and add 1d4 of that type
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Soul Reaping
against your marked target your critical hit range is increased to 19-20 and on a 20 your critical hit does 3 x the damage dice
The Grave Beckons
you gain advantage against your marked target. when you score a critical hit on an opponent they are unable to regain hit points till the end of your next turn and you heal for 1/3rd of the damage dealt
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