Base Class: Warlock
You have made a pact with a mighty insectoid swarm, which grants you swarms of power at your beck and call, at the cost of the insect feeding on your soul and body.
Level 3: Summon the Swarm
As a bonus action on your turn, you may summon a swarm of insects (typically akin to your patron) in a 20ft sphere around you for one minute. Creatures of your choice in this sphere must make a dex save equal to your spell save DC or take 2d6 plus your charisma modifier force damage.
As part of the action to summon the swarm and as a bonus action on subsequent turns, you may move the swarm up to 30 feet.
You may summon the swarm a number of times equal to your proficiency bonus.
The damage of the swarm increases to 3d6 at level 5, 4d6 at level 9, 5d6 at level 13, and 6d6 at level 17.
Level 3: Hive Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Hive Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Animal Friendship, Fog Cloud, Ray of Enfeeblement, Web |
| 5 | Fly, Conjure Animals |
| 7 | Giant Insect, Polymorph |
| 9 | Animate Objects, Insect Plague |
Scoutflies
You can summon the favor of the hive to scout for you. As an action, you may summon a swarm of insects to search the area around you. This swarm follows your mental commands (no action needed) For ten minutes, you may see through the eyes of the swarm, which takes shape as a 1 foot sphere of insects with a movement speed of 50 feet and a flying speed of 50 feet. If you find evidence of a creature while the scoutflies are active, you gain advantage on investigation and perception checks to find that creature. You may use this feature a number of times equal to your proficiency bonus.
Level 6: Hivemind
Your patron’s emissaries are connected to your mind, allowing you to draw from their focus temporarily. When you make a wisdom saving throw or concentration check, you may expend one of your pact magic spell slot to automatically succeed on the saving throw. In addition, you gain proficiency in your choice of perception, investigation, or arcana.
Investigation
Proficiency in investigation
Perception
Proficiency in perception
Level 10: hive recovery
once per short rest, you may choose to restore up to half of your spell slots, or choose to restore hit points equal to a number of d6 equal to half of your level.
Level 14: Infestation
Whenever you hit an opponent with either your swarm feature or using a spell from one of your pact magic slots, you may use your reaction to cast command (level 1) without using a spell slot. whenever you do so, you may deal 4d8 psychic damage plus your charisma modifier.
You may use this feature a number of times equal to your charisma modifier.
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