Base Class: Monk
Once you take part in this tradition, your body goes through permanent and irreversible body modifications that amplify and augment everything from your Monk techniques, to your unarmed attacks and how you fight. You describe how subtle or drastically noticable your augments are to people who perceive you.
Level 11: Cybernetic Adaptability
When you use Patient Defense, you get resistance magical or non magical attacks (you pick one or the other when you use Patient Defence), you can also give yourself advantage on Strength (Athletics) checks for grappling or shoving until the start of your next turn and can add your Dexterity modifier to the roll.
Level 17: Overclocked Systems
You can now spend 3 ki points as an action to enter an "Overclocked" state for 1 minute.
While Overclocked, your speed is doubled, you have advantage on Dexterity saving throws, and your unarmed strikes score a critical hit on a roll of 19 or 20.
Once you use this feature, you can't use it again until you finish a long rest.
Level 3: Augmentation Initiated
Augmented Movement
Your movement speed is increased by an extra 10ft because of your augments.
When you use Step of the Wind, your jumps also gain the benefit of the Jump spell until the end of your next turn.
Integrated Weaponry
You can use your bonus action to activate integrated weaponry, making your unarmed strikes deal an additional 1d4 lightning, fire, cold, or force damage (your choice) until the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Level 6: Augmented Defense Systems
When you are hit by a ranged attack, you can use your reaction to reduce the damage by an additional 1d10 when you use the Deflect Missiles technique. Missiles technique instead of your Dexterity modifier. (Example 2d10 + Dexterity modifier + your Monk level)
If you reduce the damage to 0, you can choose to either catch the missile (if it's ammunition or a small weapon) or absorb the kinetic energy into your own augmentations.
If you absorb the energy, you gain temporary hit points equal to your Dexterity modifier + your Monk level until you next long rest.
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