Base Class: Sorcerer
You are the product of an unholy union between a mortal mother and a devil. You are the mixing of two worlds and belong in neither. Your mother died during childbirth, as is the fate of all mothers who birth Cambions. If you were raised in the Material Plane, you may have been treated with revuldion and horror, or maybe you were confused for a tiefling. If you were raised in the Hells, you were likely orphaned, trained to become a soldier or assassin at a young age, or was abandoned to some other grim fate. However you grew up, you discovered that you were, even amongst other Cambions, blessed with potent infernal magic.
Cambion Spells
You learn additional spells when you reach certain levels in this class, as shown on the Cambion Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Cambion Spells
| SORCERER LEVEL | SPELLS |
|---|---|
| 1st | Charm Person, Command, Detect Magic |
| 3rd | Alter Self, Scorching Ray |
| 5th | Fear, Major Image |
| 7th | Confusion, Wall of Fire |
| 9th | Dispel Evil and Good, Dominate Person |
Half-Devil Build
At 1st level, your infernal traits awaken, granting you the following benefits:
- You have resistance to Fire damage.
- You gain 60 feet of darkvision. If you already have darkvision, your range is expanded by 60 feet.
- When you’re not wearing armor, your Armor Class equals your Dexterity Modifier + Charisma Modifier.
Devil’s Toll
At 6th level, you discover how to make your infernal spells impede your foes. As a bonus action, you can spend a sorcery point to activate this ability. When you make a successful spell attack roll or a creature fails a saving throw against a spell cast by you, then until the end of that creature’s next turn, that creature must roll 1d6 every time they make an attack roll or saving throw and subtract the number rolled from their total roll.
Cambion Wings
At 14th level, you sprout a pair of wings, or if you already had them, then they grow strong enough to fly. You gain a flying speed equal to your walking speed.
You cannot fly if your clothes/armor do not accommodate for your wings, or if you are wearing medium or heavy armor.
Inferno’s Embrace
At 18th level, you have mastered the power of devil within. Once per long rest as a bonus action, you can spend 6 sorcery points to temporarily become a full devil. Until you are incapacitated or killed, you gain the following benefits:
- You gain immunity to Fire damage, Poison damage, and the Poisoned condition. You also gain resistance to Cold damage, Lightning damage, and Bludgeoning, Piercing, and Slashing damage from nonmagical attacks.
- You gain advantage on saving throws against spells and other magical effects.
- Fire swirls around you in a 5 foot radius. You also shed bright light in a 15 foot radius and dim light for another 15 feet. When a creature enters or starts their turn in the 5 foot radius, they take 6 (2d6) fire damage. Additionally, when a creature within the 5 foot radius hits you with a melee weapon attack, flames lash out at them, dealing an additional 6 (2d6) fire damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/27/2024 2:17:54 PM
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6
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1
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1.0
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Coming Soon
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7/17/2025 5:52:40 PM
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18
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2
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1.0.1
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Coming Soon
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