Base Class: Barbarian
A danger for those who live in coastal regions or spend months at sea, storms are often seen as ill omens and godly punishments. There are those who would instead harness this power for themselves. Defenders of the weak, calling thunder and lightning down in retribution upon their foes.
Hurling Rage
Starting when you choose this path at 3rd level, when you rage, you can throw any warhammer or maul as though it had the thrown property, with a range of 20/60.
Oncoming Storm
Beginning at 3rd level, while you're raging, whenever a creature within 15 feet of you makes an attack roll against one of your allies, you may use your reaction to intercede, making a weapon attack against them. If your attack hits, the weapon damage you would normally deal is lightning damage instead. The creature also suffers disadvantage on the attack roll made against your ally.
Rolling Thunder
Starting at 6th level, when you hit a creature with your Oncoming Storm feature, you can shove the creature a number of feet equal to five times your rage damage bonus. In addition, the attack deals additional thunder damage equal to your rage damage bonus.
You can use this feature a number of times per day equal to your Constitution modifier.
Lightning Strike
Starting at 10th level, as a bonus action you can cause your thrown weapons to return to your hand. It rushes towards you on a bolt of lightning. Creatures between you and your weapon take lightning damage equal to your Constitution modifier.
Eye of the Storm.
Starting at the 14th level, your rage brings the storm. When you rage, you can cast control weather, requiring no material components. The spell always manifests as a warm or cold (your choice) rain storm and cannot be changed. This effect lasts for the duration of your rage, instead of its usual duration. You do not need to maintain concentration on this spell when cast this way. While in the area of the storm, you gain the following benefits:
The range of your Oncoming Storm feature is increased to 60 feet, and if you hit the target, you regain your reaction at the end of that turn.
You no longer need to use a bonus action to cause your thrown weapons to return to your hand. Once you determine if you hit or miss your target, it returns to you immediately.
Twice while in the area of the storm, as an action, you can cast Chain Lightning without the material components. After casting the spell, you can teleport to an unoccupied space withing
Once you've used this ability, you cannot use it again until you complete a long rest.
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