Base Class: Bard
The title of Saja Bard is one
given to those who no longer hold a soul of their own. Coerced into a faustian deal by an Archdemon of gluttonous flame, they are eternally bound to service as its personal grim reapers; using their supernatural abilities to hypnotize entire legions into concession of their life force.
Beware of a Saja's amber gaze, for in a battle of hearts and minds, the winner truly takes all...
Demonic Patterns
At 3rd level, your true nature manifests itself as magical markings across your body.
You are considered a Fiend for any prerequisite or effect that requires you to be a Fiend. While you are at or above half your hit point maximum, you have advantage on saving throws against any spell that specifically affects fiends.
In addition, you can innately cast Thaumaturgy on yourself as a bonus action on your turn. While you are under the spell's effects, you can use your own voice as a musical instrument.
Beware of a Saja's amber gaze, for in a battle of hearts and minds, the winner truly takes all...
Dark Allure
Starting at 3rd level, you can treat hostile creatures as
neutral for the purposes of your Enchantment spells; and
the targets make any saving throws normally even if you or your companions are fighting them.
Additionally, whenever you successfuly charm a creature through your magic, you can choose to make a Charisma (Performance) check. On a result equal to or higher than the target's Wisdom score, your spell cannot be disrupted by a harmful action unless you're the one doing it. This doesn't affect the spell's duration, concentration, or extra conditions.
When you reach 11th level, you learn the Mass Suggestion spell, which doesn't count against your total of spells known.
Soul Feast
Also at 3rd level, whenever a creature Charmed by you is reduced to 0 hit points (or instantly killed), you can use your reaction to snatch their fleeting life force, regaining a number of hit points equal to double your Bardic Inspiration die + your Charisma modifier.
If you have no hit points to be regained, you instead regain one Bardic Inspiration die. You cannot benefit from this feature if the target is more than 60 feet away from you.
Nether Step
Starting at 6th level, your connection to the Underworld allows you to phase through the Material Plane with ease. You can innately cast Misty Step as bonus action on your turn, increasing the spell's range to 120 feet.
You may use this feature a number of times equal to your Charisma modifier, regaining expended uses when you finish a long rest. You can algo regain one use of it by expending a Bardic Inspiration die (no action required).
Reaping Flame Festival
Starting at 14th level, whenever you cast Mass Suggestion, you can use this feature to empower your casting, targeting all creatures of your choice within range and rendering any target who fails their save Charmed by you.
If you cast the spell through this feature with a spell slot of 8th level or higher, you can make a Charisma (Performance) check. On a result of 30 or higher, you are able to command affected creatures to perform an act that would be harmful to themselves.
Once you've used this feature, you cannot do so again until you finish a long rest. If you successfully command a target to harm themselves, you cannot use this feature again until 1d4 days have passed.
Credit Artwork: First page - background: A.A. Anastasiou; character: PUU (lower body), 네오봄 (upper body). Second page: DELTA 델타.
Watercolor: u/flamableconcrete; u/CamunonZ
Design: u/CamunonZ
Google Search: "College of Saja - The Homebrewery"
Level 3: Soul Feast
Also at 3rd level, whenever a creature Charmed by you is reduced to 0 hit points (or instantly killed), you can use your reaction to snatch their fleeting life force, regaining a number of hit points equal to double your Bardic Inspiration die + your Charisma modifier.
If you have no hit points to be regained, you instead regain one Bardic Inspiration die. You cannot benefit from this feature if the target is more than 60 feet away from you.
Level 3: Demonic Patterns
You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll or succeeds on an ability check or attack roll, you can take a Reaction to expend one use of your Bardic Inspiration; roll your Bardic Inspiration die, and subtract the number rolled from the creature’s roll, reducing the damage or potentially turning the success into a failure.
You are considered a Fiend for any prerequisite or effect that requires you to be a Fiend. While you are at or above half your hit point maximum, you have advantage on saving throws against any spell that specifically affects fiends.
In addition, you can innately cast Thaumaturgy on yourself as a bonus action on your turn. While you are under the spell's effects, you can use your own voice as a musical instrument.
Level 3: Dark Allure
Starting at 3rd level, you can treat hostile creatures as neutral for the purposes of your Enchantment spells; and the targets make any saving throws normally even if you or your companions are fighting them.
Additionally, whenever you successfuly charm a creature through your magic, you can choose to make a Charisma (Performance) check. On a result equal to or higher than the target's Wisdom score, your spell cannot be disrupted by a harmful action unless you're the one doing it. This doesn't affect the spell's duration, concentration, or extra conditions.
When you reach 11th level, you learn the Mass Suggestion spell, which doesn't count against your total of spells known.
Level 6: Nether Step
Starting at 6th level, your connection to the Underworld allows you to phase through the Material Plane with ease. You can innately cast Misty Step as bonus action on your turn, increasing the spell's range to 120 feet.
You may use this feature a number of times equal to your Charisma modifier, regaining expended uses when you finish a long rest. You can algo regain one use of it by expending a Bardic Inspiration die (no action required).
Level 14: Reaping Flame Festival
Starting at 14th level, whenever you cast Mass Suggestion, you can use this feature to empower your casting, targeting all creatures of your choice within range and rendering any target who fails their save Charmed by you.
If you cast the spell through this feature with a spell slot of 8th level or higher, you can make a Charisma (Performance) check. On a result of 30 or higher, you are able to command affected creatures to perform an act that would be harmful to themselves.
Once you've used this feature, you cannot do so again until you finish a long rest. If you successfully command a target to harm themselves, you cannot use this feature again until 1d4 days have passed.
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