Monk
Base Class: Monk

Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.

Shadow Arts

You have learned to draw on the power of the Shadowfell, gaining the following benefits.

Darkness and quiet. You can expend 1 Focus Point to cast the darkness spell without spell components. You can see within the spell’s area when you cast it with this feature. While the spell persists, you can move its area of [Tooltip Not Found] to a space within 60 feet of yourself at the start of each of your turns. you may also spend 2 Focus points to cast pass without trace without spell components. at 10th level you may spend 3 Focus points to cast and focus on both spells at once.

Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.

Shadowy Figments. You know the Minor Illusion cantrip. Wisdom is your spellcasting ability for it.

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or [darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Improved Shadow Step

At 11th level You can draw on your Shadowfell connection to empower your teleportation. When you use your Shadow Step, you can expend 1 Focus Point to remove the requirement that you must start and end in Dim Light or Darkness for that use of the feature. As part of this Bonus Action, you can make an Unarmed Strike immediately after you teleport.

Cloak of shadows

As a Magic action while entirely within Dim Light or Darkness, you can expend 3 Focus Points to shroud yourself with shadows for 1 minute, until you have the Incapacitated condition, or until you end your turn in Bright Light. While shrouded by these shadows, you gain the following benefits.

Invisibility. You have the Invisible condition.

Partially Incorporeal. You can move through occupied spaces as if they were Difficult Terrain. If you end your turn in such a space, you are shunted to the last unoccupied space you were in.

Shadow Flurry. You can use your Flurry of Blows without expending any Focus Points.

Shadow Arts

You have learned to draw on the power of the Shadowfell, gaining the following benefits.

Darkness and quiet. You can expend 1 Focus Point to cast the darkness spell without spell components. You can see within the spell’s area when you cast it with this feature. While the spell persists, you can move its area of [Tooltip Not Found] to a space within 60 feet of yourself at the start of each of your turns. you may also spend 2 Focus points to cast pass without trace without spell components. at 10th level you may spend 3 Focus points to cast and focus on both spells at once.

Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.

Shadowy Figments. You know the Minor Illusion cantrip. Wisdom is your spellcasting ability for it.

Shadow Step

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Improved Shadow Step

You can draw on your Shadowfell connection to empower your teleportation. When you use your Shadow Step, you can expend 1 Focus Point to remove the requirement that you must start and end in Dim Light or Darkness for that use of the feature. As part of this Bonus Action, you can make an Unarmed Strike immediately after you teleport.

Cloak of Shadows

As a Magic action while entirely within Dim Light or Darkness, you can expend 3 Focus Points to shroud yourself with shadows for 1 minute, until you have the Incapacitated condition, or until you end your turn in Bright Light. While shrouded by these shadows, you gain the following benefits.

Invisibility. You have the Invisible condition.

Partially Incorporeal. You can move through occupied spaces as if they were Difficult Terrain. If you end your turn in such a space, you are shunted to the last unoccupied space you were in.

Shadow Flurry. You can use your Flurry of Blows without expending any Focus Points.

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