Base Class: Rogue
You focus your training on emulating the movements of the one known as Dancing Stark to evade and confound your enemies. While some Rogues focus their dexterous ability on pure offensive capability, you instead whirl about the battlefield in an array of dazzling movements in order to stay out of harms way as much as possible. Your dancing isn't simply about defense however, as your dizzying movements can catch the eye of many a creature, or turn them away from your presence.
Dancing Dodge
When you choose this archetype at 3rd level, you have learnt how to be light on your feet as you dance around your enemies attacks.
You may also use your Cunning Action feature to take the Dodge action.
Additionally, when you take the Dodge action, your speed increases by 10 feet until the end of your turn.
Dancing Distraction
Starting at 3rd level, you have learnt how to confuse and distract your foes with your movements.
As a bonus action, you can force a creature that is within 30 feet of you and can see you to make a Wisdom Saving Throw. On a failure, they have disadvantage on all attack rolls they make until the start of your next turn.
The DC is equal to 8 + your proficiency bonus + your Charisma modifier.
Dancing Darkness
At 9th level, you have learnt how to use your movements to not only draw the attention of others, but to hide you from them as well.
You can take the Hide as long as you are within an area of dim light or darkness, and are not within 5 feet of another creature.
Additionally, you have advantage on Dexterity (Stealth) checks on your turn as long as you have moved at least 20 feet that turn.
Dancing Distance
Starting at 13th level, you have become adept at increasing the tempo of your dance.
Your speed increases by 10 feet, and creatures have disadvantage on opportunity attacks against you.
Additionally, the first time you take the Dash action on your turn, you may move an additional 10 feet with that action.
Dancing Death
At 17th level, you have mastered the final teachings of Dancing Stark, the art of the Dancing Death.
As an action, you can choose to make a melee attack against a creature within 5 feet of you. If the attack hits, you can move up to 20 feet, without spending movement, and make a melee attack against a different creature. This process repeats as long as your attacks hit and these attacks ignore the once per turn limit of Sneak Attack, but all other Sneak Attack rules still apply. A creature may only be attacked with this ability once each time you use it.
You can use this ability once per short rest.
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