Barbarian
Base Class: Barbarian

A warrior who presents time in the way it was meant to be, a torrent of destruction. Barbarians who follow the Path of The Ravager use the breakage of time as their weapon, devastating enemies with powerful attacks with lasting impact.

Filling The Hourglass

Starting at 3rd level, you learn to extract a portion of a creature's lifespan from within the moments spent interacting with them. You extract a Grain of Time from a creature you land a critical hit against. Additionally you can touch the body of a creature you damaged in the last minute as a bonus action draining a portion of the time you stole gaining a Grain of Time. You can store a number of Grains of Time equal to twice your proficiency bonus. When rolling initiative you lose all Grains of Time you currently hold.

Furthermore you can consume a Grain of Time as bonus action to heal your injuries, when doing so you regain a number of hit points equal to half your Barbarian level. 

 

Chronometry

Starting at 6th level when taking the attack action you may use a Ravaging Strike in place of one of those attacks. Additionally, your Ravaging Strikes crit on a 19-20. 

Ravaging Strike

Starting at 3rd level, you learn a powerful attack that allows you to drain time itself.

As an action while raging you may make a melee weapon with your weapon. On a hit, you can expend Grains of Time to deal an additional number of d8s equal to the number of Grains of Time spent necrotic damage. The creature is then afflicted with the Time Ravaged condition for 1 minute upon a failed Charisma Saving Throw, save dc equal to 8+your proficiency bonus+your Constitution modifier.

A creature afflicted with the Time Ravaged condition takes 1d4 (6th level (2d4), 10th level (3d4), and 14th level (4d4) necrotic damage at the start of each of its turns as you siphon grains of its future. As an action, the creature or an ally within its reach can disrupt the siphon, ending the Time Ravaged condition. 

 

Cadence

Starting at 10th level the first time an enemy fails the saving throw for becoming time ravaged, they are also stunned until the end of your next turn.

Additionally you are resistant to necrotic damage, and immune to being magically aged, and you may use a Grain of Time as an action to gain another month on your natural lifespan.

24 hours.

Time Templar

Beginning at 14th level due to your mastery over time after rolling initiative you only lose half the Grains of Time you have stored.

Clockbreaker

Starting at 14th level when your Ravaging Strikes or the Time Ravaged condition reduces a creature to 0hp with you disintegrate them into sand, gaining an additional Grain of Time. Furthermore, you can make an additional Ravaging Strike as a Bonus Action.

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