Paladin
Base Class: Paladin

Skybreakers are justice incarnate, ensuring that power is never abused and that order never devolves into chaos. Though other Radiant orders see them as rigid fanatics, Skybreakers typically use moral codes and legal structures to fight for justice, protect civilization, and champion vital causes. They are the bane of tyrants, violent criminals, anarchists, and all who seek to pervert the law and prey on the weak. With the surges of Gravitation and Division, Skybreakers can bypass or annihilate nearly any obstacle that hinders them from delivering justice. 

Empowered

When a Knight Radiant swears an Ideal, they become Empowered, granting a burst of unrestrained power. While Empowered, you gain an advantage on all tests and your Investiture refills to your maximum at the start of each of your turns. Remove this condition at the end of the current scene.

Enhance

As a bonus action you can spend 1 Stormlight to become enhanced. You add +1 to your Strength and Dexterity modifiers becomes and your walking speed becomes 40 ft.

Activate Enhance

As a bonus action you can spend 1 Stormlight to become enhanced. Your Strength modifier becomes {{1+modifier:str}}, your Dexterity modifier becomes {{1+modifier:dex}} and your walking speed becomes 40 ft.

Level 3: Oath of the Skybreaker Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Skybreaker Spells table, you thereafter always have the listed spells prepared.

Oath of the Skybreaker Spells
Paladin Level Spells
3 Protection from Evil and Good, Shield of Faith
5 Aid, Zone of Truth
9 Beacon of Hope, Dispel Magic
13 Freedom of Movement, Guardian of Faith
17 Commune, Flame Strike

Level 3: The First Ideal

“Life before death. Strength before weakness. Journey before destination.”

After swearing the first ideal you form a Nahel bond with an Highspren companion. This bond grants you:

  • Advantage on saving throws against being frightened.

  • Telepathic communication with the spren within 30 feet.

  • Spren Guidance: Your spren uses their knowledge and experiences to help you obtain information. Typically, highspren can help with investigating crimes and determining guilt or innocent, Intimidation tests, and Lore tests related to topics they’re familiar with, though your spren may be able to help in additional ways. You receive advantage on Investigation, Insight, Intimidation, Arcana, and History skill checks.

Stormlight

The Nahel Bond gives you access to the use of Stormlight. Stormlight is your source of Investiture. You can spend Stormlight to activate your surges and surge talents, along with your spren bond talents.  Additionally, you can use the three Stormlight actions: Breathe Stormlight, Enhance, and Regenerate

Surges

 As a Skybreaker you gain the surges of Gravitation and Division

Radiant Damage

When you hit with your mele weapon, it deals additional radiant damage based on your level:

Rank Level Size Die
1  3-5 Small d4
2  6-8 Medium d6
3  9-11 Large d8
4  12-14 Huge d10
5  15-20 Gargantuan 2d6

Level 3: Gravitation

To perform a Basic Lashing,  as a bonus action,  spend 1 stormlight infuse a character or object within your reach; you must have a hand free and touch the target. Your target can’t exceed the surge size for your ranks in Gravitation. The infusion uses 1 Investiture each round, and for the duration, the target’s gravity changes directions. This change uses your gravitation rate, which begins at 25 feet. If a target is aloft when the surge ends, they fall and take the usual damage from the fall.You can target a willing character, granting them a flying rate equal to your gravitation rate for the duration. Alternatively, you can infuse yourself with Gravitation gaining the same flying rate and spending 1 Investiture each round to maintain the surge. 

To target an unwilling character. Target makes a strength saving throw. On a failed save, the target is restrained and moves in the direction of your choice equal to your gravitation rate. On a success, they do not move and no stormlight is expended. if the target passes within reach of an object or surface at least one size larger than them, they can attempt to grab it by making a dexterity saving throw. If your target succeeds, they stop moving; while they continue holding on, you can’t move them further with this infusion.

Targeting an Object. You can target an object, declaring a new direction for its gravity. At the start of each of your turns, after the infusion expends another 1 Investiture, move that object in a straight line up to your gravitation rate. You can’t use this surge on objects already infused with stormlight

 

Level 3: Division

You can use this surge to decay a character, object, or area within your reach. You must have a hand free and touch the target.

Targeting a Character. You can target a character regardless of their size. Spend 1 Stormlight to make a melee Division attack, rolling 3d4 radiant damage. If this reduces the target to 0 health, they crumble into dust and die. The size of this attack’s damage dice increases with your ranks in Division; at 2 ranks, roll 3d6 (instead of 3d4), and so on. As usual, on a hit, add your Division modifier to damage, and on a miss, you can spend an additional 1 Stormlight to graze with the attack.

Targeting an Object or Area. To destroy an object or the contents of an area, spend Investiture equal to the number of surge ranks required to affect a target of that size: 1 for Small, 2 for Medium, and so on. As usual, this object or area can’t exceed the surge size for your ranks in Division (see the Surge Scaling table at the beginning of this chapter), even if you have more Investiture than that. If you’re in combat or another tense situation, you must succeed on a Division test (see “Division Under Pressure” to determine the DC). On a success (or if you’re not under pressure), your target decays in a manner of your choosing. For example, you could crumble the object into dust, etch writing or art into the object, destroy parts of a object to form a smaller object, or create a smokescreen that lasts for 1 round in the destroyed object’s area. If you attempt elaborate etching or shaping in this way, it takes additional time and actions. Depending on complexity, the DM might also require a Division skill test (or increase the DC for that test). You can’t use this surge on Invested objects (like Shardplate) or objects that have been infused with Stormlight (like infused spheres or objects affected by surges).

Division Under Pressure
Material  DC
Clear air DC 0
Vapors like smoke and gas DC 5
Liquids like blood, water, and oil DC 10
Organics like flesh, bone, and pulp DC 15
Solids like metal, stone, and crystal DC 20

Level 3: Enhance

As a bonus action you can spend 1 Stormlight to become enhanced. You add +1 to your Strength and Dexterity modifiers becomes and your walking speed becomes 40 ft.

Level 7: The Second and Third Ideal

“I swear to seek justice, to let it guide me, until I find a more perfect Ideal.”

This oath, known as the Ideal of Justice, is typically sworn by a Skybreaker. However, this isn’t strictly required for those independent from Nale. Either way, the oath represents that you’re in the process of learning, and that you swear obedience to the written code of law (as well as to your master, if you have one). The Second Ideal requires you to learn firsthand what laws serve the people and which do not—essential preparation for the higher Ideals, which allow you to choose which laws you follow and which you don’t.

As you work toward milestones to “Speak the Second Ideal,” consider the following guidance:

◆ Demonstrate your willingness to follow the letter of the law, especially when doing so is difficult or conflicts with your obstacle. This could involve following the legal codes of a nation you’re operating in or traveling through, respecting the rules of an organization or home you’re visiting, or something similar.

◆ Find a mentor who is willing to take you as an apprentice. This could be a master Skybreaker or someone else with a mastery of legal codes. Through strict obedience, learn from them the art of working through or around the law.

Speaking the second ideal allows your surges to be more efficient. You expend 1 Investiture per number of rounds based on your surge rank to sustain a surge.

The Third Ideal (Level 11)

 

“I swear to follow…”

 

Known as the Ideal of Dedication, the Third Ideal is an oath pledging yourself to a singular authority: perhaps a code of conduct, a law, or even a specific person. This Ideal demands that you follow the laws, orders, and tenets of your chosen entity, even if their codes change later on. While obedience is still a prominent element of this Ideal, you gain some agency in which laws you follow; you can ignore the rules of other entities and nations who contradict or aren’t included in your pledge. As you work toward milestones to “Speak the Third Ideal,” consider the following guidance:

◆ Continue following the letter of the law in each place you travel. As you do, ruminate on the tension of being forced to act against your own interests by such codes, especially where it concerns your obstacle.

◆ Reflect on your experiences with your previous Ideal: which laws and systems served all of their peoples, and which only served the interests of the powerful?

◆ Find a code of tenets that most closely mirrors your values and to which you feel you can pledge obedience without overly compromising yourself. This is often a fair and moral person, a nation with equitable laws, or an organization that shares your principles.

After swearing the Third Ideal, your spren can transform into a shardblade. The Radiant shardblade may take the shape of any weapon you are proficient in. 

Level 15: Fourth Ideal

Uniquely, you must speak the Fourth Ideal of the Skybreakers before actually completing it. Though the specific words of this Ideal of Crusade are individualized for each Skybreaker, in swearing it, you pledge to take on a personal quest with the permission of (or in keeping with the tenets of) your pledged entity. You only become a Fourth Ideal Skybreaker after succeeding to your highspren’s satisfaction. Your quest must include rooting out an injustice from a system; as a result, many Skybreakers take decades to complete theirs, if ever.

As you work toward milestones to “Speak the Fourth Ideal,” consider the following guidance:

◆ Choose your quest: what lawful injustice have you personally witnessed that needs to be excised from its legal code? Both your highspren and your pledged entity must agree this quest is worthy.

◆ Acquire power or resources that enable you to enact change within the relevant legal system. For example, you might make allies in key positions, gather necessary evidence or tools, or gain a position of power within the flawed system.

◆ Correct the systemic injustice to the satisfaction of your highspren.

Level 20: Herald

You have now spoken the Fifth Ideal, becoming the law incarnate. You no longer need Stormlight to fuel your surges. You gain investiture directly from the Shard of Honor.

Your Charisma and Constitution become 22. You have the option of either Strength or Dexterity becoming 22

Ability Score Increase

Your Strength or Dexterity becomes 22

 

Oath Of The Skybreaker Image

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