Monk
Base Class: Monk

Monks of the Way of the Tidal Veil embrace the reflective beauty and shifting depths of water. Trained in hidden monasteries near moonlit pools or under the guidance of Luminara’s mystics, they learn to become illusions incarnate – rippling, untouchable, and fearsome in their serene grace. They embody the wisdom of yielding, flowing around obstacles, and striking from unexpected angles like waves crashing upon stone.

Moonlit Flow

Your movements mirror the tranquil flow of moonlit waters. You gain proficiency in Deception.
Additionally, when you use Step of the Wind, you create an illusory afterimage that lasts until the start of your next turn. The first attack roll made against you before then is made with disadvantage as the attacker strikes only a mirage.

Veil of Reflection

You can weave ki into rippling illusions to misdirect attacks.
When you are targeted by an attack, you can use your reaction and spend 1 ki point to impose disadvantage on that attack roll. If the attack misses you, you can immediately move up to half your movement without provoking opportunity attacks.

Liquid Mirage

Your mastery of illusion lets you become as fluid as water.
As an action, you can spend 2 ki points to become partially incorporeal and mirrored for 1 minute. During this time:

  • You have resistance to all damage except force damage.

  • You can move through creatures and objects as if they were difficult terrain. If you end your turn inside an object, you take 1d10 force damage.

You can use this feature once, regaining use after a long rest, or spend 4 ki points to use it again before then.

Moonlit Tideform

You become an avatar of moonlit tides and illusions.
As an action, you can spend 4 ki points to assume your tideform for 1 minute. During this time:

  • You gain a swim speed equal to your movement speed and can breathe underwater.

  • Whenever you take the Attack action, you can make one additional unarmed strike as part of that action.

  • Whenever a creature misses you with an attack, you can force it to make a Wisdom saving throw (DC = 8 + proficiency bonus + Wisdom modifier) or become frightened of you until the end of its next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

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