Base Class: Monk
Those who discipline themselves become more and more attuned with the universe and more etched into the Weave, The Source of All Magic. For Monks who follow The Way of the Weave, this connection is the only truth in this life. However, there are spectrums to this connection. Some practitioners use anger, hate, agony, sadness and others use none at all and even more still walk the thin line of both. There are three paths... and all are open to you.
-"Trust only in the Weave"
Level 3: Weave Arts
Starting when you choose this tradition at 3rd level, you gain proficiency in Longsword and Shortswords. Additionally you can use Focus Points to produce the effects of certain spells. As an action, you can spend 4 Focus Points to cast Pulse Wave, Lightning Bolt, Haste, or Blink, without providing material components. Additionally, you gain the mage hand cantrip if you don’t already know it. You can cast it without verbal components and can make the mage hand invisible.
Your Attributes are evident on the side you've chosen. Your Alignment determines your side.
Good - Light Side
Neutral - Gray Side
Evil - Dark Side
Because of your Side, your powers grow and differ and as you grow, you will gain additional spells. You can spend Focus Points to cast those spells with respect to their casting time:
Light Side: You can spend 3 Focus Points to cast either Suggestion, Misty Step or Lesser Restoration without providing material components.
Gray Side: You can spend 3 Focus Points to cast either Detect Thoughts, Invisibility or Blindness/Deafness without providing material components.
Dark Side: You can spend 3 Focus Points to cast either Hold Person, Darkness or Crown of Madness without providing material components.
Level 3: Weave Blade
Beginning at 3rd level, you can use your connection to the Weave to manifest a blade of pure arcane energy, known as a Weave Blade.
As a bonus action, you can summon a spectral weapon in your hand. This weapon lasts until you dismiss it (no action required), you are incapacitated, or you choose to summon a new one. The Weave Blade has the following properties:
- The weapon takes the form of either a longsword or a shortsword (your choice when summoned), and you are proficient with it.
- The weapon deals force damage instead of its normal damage type.
- The weapon has the finesse, light, and versatile (1d10) properties.
- The weapon counts as a monk weapon for you.
- The weapon is magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- The weapon sheds dim light in a 10-foot radius. The color and behavior of the blade reflect your alignment:
Light Side: A steady beam of either blue, green, yellow, or cyan.
Gray Side: A beam of either purple, magenta, orange, indigo or yellow-green.
Dark Side: A volatile beam in of either red or red-orange.
If the Weave Blade leaves your grasp, it vanishes at the end of your turn. You can have only one Weave Blade summoned at a time. If you summon a second blade, the first immediately disappears.
At Higher Levels.
As you grow stronger and your connection to the Weave deepens, your Weave Blade gains additional properties.
At 6th level, you Weave Blade has a +1 to attack and damage rolls, and when you hit a creature with your Weave Blade, you can spend 1 Focus Point to disrupt magical protections. The target must succeed on a Constitution saving throw against your Monk save DC or lose the benefits of any active mage armor, shield, or blur spell until the end of your next turn.
At 11th level, your Weave Blade has a +2 to attack and damage rolls, and the weapon ignores resistance to force damage.
At 17th level, your Weave Blade has a +3 to attack and damage rolls, and when a creature targets you with a spell attack or a ranged weapon attack, you can use your reaction to make a melee weapon attack with your Weave Blade. If your attack roll equals or exceeds the triggering attack roll, the attack is reflected back at the attacker. If the reflected attack is a spell, it uses the original caster's spell attack modifier and deals damage of the original type. You can use this reaction a number of times equal to your Dexterity modifier (minimum once), and you regain all expended uses at the start of your turn.
Level 6: Weave Technique
At 6th Level, your techniques have been augmented and honed with the Weave flowing through you. Some of your Base Monk Abilities have been altered due to your intense training.
- Your Flurry of Blows ability changes: Once per round, Immediately after you take the Attack action on your turn, you can spend 1 Focus Point to make two additional weapon attacks with your Weave Blade. (Unarmed attacks do not count.)
- Your Patient Defense ability changes: You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take the Dodge actions as a Bonus Action. When you use your Patient Defense ability, if you have a reaction and are equipped with a your Weave Blade, you may activate your Deflect Missiles ability. When you use Deflect Missiles in this way, this ability doesn’t consume your reaction until the start of your next turn.
- Your Deflect Attacks ability now allows you take no damage from magic missile or similar spells and automatically reflects all darts back to the caster.
Your connection to your side grows stronger still:
Light Side: You can spend 4 Focus Points to cast either Counterspell, Daylight or Tongues without providing material components.
Gray Side: You can spend 4 Focus Points to cast either Dispel Magic, Hypnotic Pattern or Nondetection without providing material components.
Dark Side: You can spend 4 Focus Points to cast either Spirit Shroud, Slow or Fear without providing material components.
Level 11: Weave Connection
By 11th level, you have learned to call upon the weave to aid you as you meditate. At the end of a short or long rest, you gain the effect of a mirror image spell. This spell that lasts until the start of your next short or long rest, but can end early from incoming attacks as normal. You can spend 1 Focus Point to reapply this effect as a bonus action.
Your connection to your side grows even stronger:
Light Side: You can spend 7 Focus Points to cast either Greater Restoration, Maelstrom or Destructive Wave(Radiant Only) without providing material components.
Grey Side: You can spend 7 Focus Points to cast either Geas, Dominate Person or Telepathic Bond without providing material components.
Dark Side: You can spend 7 Focus Points to cast either Banishing Smite, Hold Monster or Destructive Wave(Necrotic Only) without providing material components.
Level 17: One with the Weave
At 17th Level, your connection to the weave is complete, allowing you to unleash your full potential. As a bonus action on your turn, you can spend 1 Focus Point to yourself advantage on weapon attack rolls until the end of the current turn. Additionally, your monk abilities are further augmented and some even altered.
- Your Flurry of Blows ability changes: You can spend 1 Focus Point to make three additional weapon attacks with your Weave Blade.
- Your Deflect Attacks ability now can be used against any attack while you are wielding your Weave Blade and are wearing no armor.
- Your Deflect Attacks ability no longer requires Focus Points to make retaliatory attacks. While holding a melee weapon, you are no longer required to catch projectiles to make ranged weapon attacks. Should you reduce the damage to 0, you can simply use your weapon to reflect the projectile back to the attacker. This can be done as many times as you reduce each attack's damage to 0, and reducing a melee attack's damage to 0 allows you to make a melee weapon attack against the attacker should they be in your melee weapon's range. You can also deflect and reflect back magic spell attacks, the reflected damage type being that appropriate to the spell (Guiding Bolt would deal radiant damage upon being reflected).
You now embody your side of the Weave:
Light Side: You can spend 13 Focus Points to cast Power Word Heal without providing material components.
Gray Side: You can spend 13 Focus Points to cast Gate without providing material components.
Dark Side: You can spend 13 Focus Points to cast Psychic Scream without providing material components.
Additionally, once per round, you may restore Focus Points Equal to your proficiency bonus should you fulfill the following conditions contingent on your side:
Light Side: You only took the Dodge Action and spent no Focus Points for your turn.
Gray Side: You roll a 20 on an attack roll or successfully dodged an attack.
Dark Side: You reduce a Hostile Creature's HP to 0.
Previous Versions
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7/26/2025 1:01:38 PM
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