Base Class: Monk
Ambition, determination, willpower. These qualities are what create legends, are the ideals that shape the very world at every stage. Those who are so passionate in their pursuit of destiny that they may turn their very ambitions into destructive force, forge their determination into ironclad defense, and use their willpower to sense the life around them or peer into the very future itself.
Level 3: Haki Points
Starting at 3rd level, you gain a separate pool of Haki Points equal to double your Wisdom modifier plus half your Monk level (rounded up). These points cannot be used as regular Focus Points, but follow the same rules and Focus Points can be used in place of Haki Points in all uses below.
On a Short Rest, you may roll your Martial Arts die and regain that many Haki Points. On a Long Rest, all missing Haki Points are restored.
Level 3: Armament Haki
Starting at 3rd level, you may expend one Haki Point before making an attack roll to add one Martial Arts die to the damage of the attack. You may use more than one Haki Points, up to a number equal to your Proficiency Bonus.
Level 3: Defensive Haki
Starting at 3rd level, you may expend any amount of Haki Points as a reaction before taking damage. Each Haki Points spent allows you to roll your Martial Arts die and reduce the total amount rolled from the damage before it is taken.
Level 3: Observation Haki
Starting at 3rd level, you may expend three Haki Points as an action to gain blindsight and tremor sense out to 30 feet. You also gain a rough estimate of the number of living creatures within this area, as well as their rough location. This ability works through walls, floors, and other barriers.
Level 6: Advanced Armament Haki
Starting at 6th level, when you use Haki Points to add damage to an attack, you gain a bonus to the attack roll equal to the amount of Haki Points used.
Additionally, if you deal damage with an attack that you have spent at least two Haki Points on, that attack ignores resistance.
Level 6: Advanced Defensive Haki
Starting at 6th level, you may expend any number of Haki Points as a bonus action to increase your Armor Class by that number until the start of your next turn.
Additionally, if you use your reaction to expend Haki Points to reduce the damage taken, you may add your Monk level to the total damage reduction.
Level 6: Advanced Observation Haki
Starting at 6th level, the range of your Observation Haki is increased to 60 feet. Within 30 feet, you can pinpoint the exact location of every living creature, giving you advantage on the next attack roll you make against a creature within 30 feet of you.
Additionally, you gain advantage on all Perception checks made within 3 rounds of using Observation Haki.
Level 11: Conqueror’s Spirit
Starting at 11th level, you may expend five Haki Points as an action to assert your willpower over others. Every hostile creature within 120 feet must succeed on a Wisdom saving throw or become Unconscious. Creatures with a CR less than your level have disadvantage on the saving throw, but any with a CR above your level have advantage.
Level 11: Conqueror’s Projection
Starting at 11th level, if you make a melee attack using at least two Haki Points, you may increase the range of the attack to 30/60 feet. Doing so reduces the damage by one Martial Arts die.
Level 17: Future Sight
Starting at 17th level, you may expend ten Haki Points as a bonus action to look five seconds into the future. Until the start of your next turn, you have a +5 to Armor Class and advantage on all saving throws, and may use your reaction when targeted by an attack to make it automatically fail.
Level 17: True Imbuement
Starting at 17th level, you may expend any number of Haki Points and place it into an object or weapon that is not magical. Haki Points expended in this way CANNOT be restored until specific conditions are met (see below).
An object may be imbued with Conqueror’s Spirit, which may be used as an action by any creature holding the object. Once used, the Haki Points imbued returns to you.
If a weapon is imbued, it becomes magical and gains a +1 bonus to attack and damage rolls for every 4 Haki Points imbued, up to a maximum of +5 for 20 Points. Haki Points imbued in this way can only be reclaimed if the weapon is destroyed, which can only be done by you or a weapon of greater quality.