Base Class: Barbarian
You to become the best all around athlete and you abilities reflect that.
Level 3: Combat and Track Training
Boxer’s Strike.
As a boxer you gain a 1d8 Unarmed Strike as an action and bonus action that increases in damage as you gain levels, 1d10 at level 6 and 1d12 at level 10.
Wrestler Takedown.
Wrestling training has shown you the importance of getting your opponent to the ground as fast as possible.
At any moment you have a creature grappled you can choose to make yourself and the creature prone, additionally any creature with the prone condition has disadvantage on saves towards your grapple.
Body Slam. While you have a creature grappled any fall damage you take is reduced to half.
Sprawl. You can use a reaction to grapple a prone creature.
Shot Put. Improvised weapons gain an additional 20 ft to both their short and long thrown range.
Sprint or Hurdle. When you activate Rage you choose between these Sprint or Hurdle option that ends when your Rage ends.
Sprint. Your walking speed increases by 10 ft.
Hurdle. Your jump height becomes a number of ft equal to 5 + Str. Modifier + Prof. Bonus, and grappling does not affect your jump height. Long jumps get an extra amount of ft equal to twice your Prof. Bonus.
Level 6: Triathlon Champion
Your discipline expands to the cliffs and seas. You gain a climb and swim speed equal to your walking speed.
Relay Race. While Rage is active allies that start their turn within 5 ft of you gain 5 ft of movement and can disengage as a bonus action.
Level 10: Condition Training
Training in the harshest of environments you now have resistance to cold, poison, and fire damage during Rage.
Level 14: Long Distance Runner
An obsession with how long and how fast you can run has permanently increased your walking speed by 10 ft and you can ignore difficult terrain.
Sportsmanship. Anytime you enter rage you choose an ally within 15 ft of you to give heroic inspiration.
Previous Versions
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7/29/2025 3:26:36 AM
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