Sorcerer
Base Class: Sorcerer
Body of Earth and Air

Starting at 1st Level, you gain a burrowing speed equal to your walking speed. While burrowing you must hold your breath (following suffocation rules from Suffocating (PHB p. 183)) and not have a weapon or shield equipped in your hand or be wearing heavy armor. You are considered blind while underground but gain a temporary tremorsense with a radius of 30 feet and are considered blind beyond this radius. You can also read, write, and speak Terran and Auran. Additionally if you are speaking with creatures who speak the Terran or Auran dialects you may add twice your proficiency bonus to any Charisma checks that you are proficient in.

When you are not wearing armor or wielding a shield you may instead calculate your AC to be 10 + Dexterity Modifier + Constitution Modifier.

Sand Blaster

Beginning at 6th level, when you cast a spell that deals Thunder or Bludgeoning damage, add your Charisma modifier to the damage rolls.

Additionally when you are attacked by a creature within 15 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing a burst of sand directed at the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Master Digger

Once you reach 14th level, due to your earthen powers, you can now burrow even faster and become more attuned to sensing currents in the air. Your burrowing speed and doubles and you also get a blindsight of 10 feet regardless. Your lungs have expanded to let you stay underground twice as long before suffocating. It also takes you half as much time to dig holes, trenches, or tunnels.

 

One with the Sandstorm

Once you reach 18th level, the powers of both earth and air swirl in harmony within your body. It is perfected to the point where you can assume a form of sand and wind. You may spend 4 sorcery points to gain the following benefits for one minute:

  • You gain resistance to fire, bludgeoning, piercing, and slashing damage
  • You add an additional 15 feet to your movement speed
  • You get advantage on Dexterity saves
  • You cannot be targeted by opportunity attacks

Body of Earth and Air

Starting at 1st Level, you gain a burrowing speed equal to your walking speed. While burrowing you must hold your breath (following suffocation rules from Suffocating (PHB p. 183)) and not have a weapon or shield equipped in your hand or be wearing heavy armor. You are considered blind while underground but gain a temporary tremorsense with a radius of 30 feet and are considered blind beyond this radius. You can also read, write, and speak Terran and Auran. Additionally if you are speaking with creatures who speak the Terran or Auran dialects you may add twice your proficiency bonus to any Charisma checks that you are proficient in.

Body of Earth and Air 2

When you aren’t wearing armor, your AC equals 10 + your Dexterity and Constitution modifiers.

Sand Blaster

Beginning at 6th level, when you cast a spell that deals Thunder or Bludgeoning damage, add your Charisma modifier to the damage rolls.

Additionally when you are attacked by a creature within 15 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing a burst of sand directed at the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Master Digger

Once you reach 14th level, due to your earthen powers, you can now burrow even faster and become more attuned to sensing currents in the air. Your burrowing speed and doubles and you also get a blindsight of 10 feet regardless. Your lungs have expanded to let you stay underground twice as long before suffocating. It also takes you half as much time to dig holes, trenches, or tunnels.

One with the Sandstorm

Once you reach 18th level, the powers of both earth and air swirl in harmony within your body. It is perfected to the point where you can assume a form of sand and wind. You may spend 4 sorcery points to gain the following benefits for one minute:

  • You gain resistance to fire, bludgeoning, piercing, and slashing damage
  • You add an additional 15 feet to your movement speed
  • You get advantage on Dexterity saves
  • You cannot be targeted by opportunity attacks

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