Base Class: Sorcerer
When a pregnant mother becomes addicted to Patchwerk, it can lead to some crazy affects on the child. Patchwerk affects them very positively, and they can even cause others to feel it’s affects just by being around them.
Level 1: Pharmaceutical Spells
1st - Cure Wounds, Shield of Faith
3rd - Lesser Restoration, Aid
5th - Aura of Vitality, Mass Healing Word
7th - Aura of Life, Aura of Purity
9th - Greater Restoration, Circle of Power
Level 1: Hallucination of Peace
As an action, you can move up to your speed, without provoking opportunity attacks, and touch a creature, restoring a number of hit points equal to 1d10 + your Charisma modifier. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Level 6: Patchwerk Aura
You can emanate an aura that fills you and your companions with warm feelings of calm and alertness while you aren’t incapacitated. When you and any creatures of your choice within 10 feet of you roll initiative, you can spend 2 sorcery points to gain a bonus to all of your initiative rolls equal to your proficiency bonus.
Level 14: Patch Form
You can use Patchwerk and transform into the form of a ravaged angel. As a bonus action, you can spend 5 sorcery points to transform for 1 minute. While transformed, attack rolls against you can’t benefit from advantage, you can see all invisible creatures within 60 feet, your speed increases by 15 feet, and your Hallucination of Peace ability gives 2d12 hp instead of the normal amount.
Level 18: Revelry
You unleash the raw power given to you as your birthright. As an action, you can unleash your power in a 30 foot cube originating from you. The healing power washes out from you in waves, causing the following benefits. You can restore up to 150 hit points, divided as you choose among any number of creatures of your choice in the cube, and every spell of 6th level or lower ends on creatures and objects of your choice in the cube. Once you use this action, you can’t use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.
Comments