Rogue
Base Class: Rogue

Stand at the edge of the battlefield, completely unphased by all the weaklings around you, farming aura, you're gonna win anyway

Level 3: You're too slow

You sit back watching the battle play out around you.

Initiative. You have Advantage on Initiative rolls.

On the first turn of combat, spend your entire turn standing in one place  doing absolutely nothing. At the start of your next turn you may use an action to teleport anywhere within 60 feet of you, and take the sneak attack option, landing a guaranteed crit.

If you are moved while farming your aura, make a performance check to act like it didn't bother you, if you succeed keep farming, if it fails lose all your aura.

you are immune to fall damage during this turn.

Level 3: Non Chalant Rizz

When you fail a charisma check, gain advantage on your next charisma check with the same target

Level 9: That all you got

When you take damage,  you may use your reaction to pretend like it didn't phase you, make a deception check against the attacker's insight, if you succeed, the attacker takes half the damage you took as physic damage. 

If this damage kills the attacker, gain your rogue level in temp hp

Level 13: Yes, we see the fit

Spend your action, bonus action, and movement to brood. Enemies within line of sight to your brooding are vulnerable to physic damage. For Every turn you spend brooding gain two turns of being affected by the haste spell once your brooding ends. 

Must be visible to enemies while brooding

Level 17: Alright, guess im done warming up

Upon seeing an ally be dropped to 0hp, your aura becomes fully farmed, and as a reaction, you may teleport to the enemy that last damaged your ally, landing a guaranteed crit sneak attack.

The target must make a wisdom save against your intimidation, or be afraid of you for one minute. if it fails this save it may try again at the end of each of it's turns.

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