Cleric
Base Class: Cleric

The Domain of Dread concerns itself with the forces of death, and dark forces of undeath. They are the chosen of Gods of Death, Murder, Pain, Disease and Poison, or the unnamed Dark Powers that lurk in the shadows of the world. The Domain of Dread has the most favourable view of undead, and will frequently surround themselves with these beings. Many sentient undead respect these clerics, and most undead clerics are members of this domain.

Level 3: Omen of Death

As a bonus action, you can mark one Bloodied creature within 30 feet of you, you have advantage on attacks against the marked creature, and the marked creature has disadvantage on saving throws against any cantrip you cast. You can only have one creature marked in this way at a time.

Level 3: Dread Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Dread Domain Spells table, you thereafter always have the listed spells prepared.

Dread Domain Spells
Cleric Level Prepared Spells
3 Inflict Wounds, Ray of Sickness, Ray of Enfeeblement, Silence
5 Animate Dead, Fear
7 Blight, Death Ward
9 Antilife Shell, Cloudkill

Level 3: Touch of Death

You learn the Chill Touch cantrip, it counts as a cleric spell for you. In addition, when you damage a creature using a necromancy spell or a weapon attack, you can expend a use of your Channel Divinity to deal additional necrotic damage equal to 5 + twice your cleric level (this necrotic damage ignores resistance to it). 

Level 6: Dread Aura

When you expend a use of your Channel Divinity, creatures in a 15 feet emanation of you must succeed on a Wisdom saving throw against your spellcasting DC or be frightened of you until the end of your next turn.

When you reach 17th level in this class, the emanation radius increases to 30 feet.

Level 17: Doom

You can target any creature with your Omen of Death, not only Bloodied ones. The target of your Omen of Death takes 2d10+your Wisdom modifier necrotic damage at the start of each of its turns.

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