Monk
Base Class: Monk

Motion is energy. Energy is power. Power is Influence. Influence is change. Change is Motion.  Nothing is lost and nothing is meaningless. Everything and anything can be used and will be used. Your order is here to make sure that it is used for good.

Level 3: Motion is Energy

You absorb energy when you attack. Whenever you hit with an attack, you gain a Kinetic Change. You can have as many Charges as your Monk level, and they last for 10 Minutes. When you hit with an attack, you can choose to spend Kinetic Charges to deal an extra 1d4 force damage per charge spent. You can spend a maximum number of charges per attack equal to your wisdom modifier.

This damage increases to 1d6 at level 5, 1d8 at level 11, and 1d10 at level 17.

Level 6: Energy is Power

You find new ways of using your kinetic energy. You gain the following benefits.

You deal double damage to objects and structures.

As a free action you can convert 1 Focus Point into 1 Kinetic Charge. 

Level 6: Power is Influence

You gain the ability to shape your kinetic energy in new ways.

Shatter. You slam you fists to release Kinetic energy in a circle around you. As an action you can spend all your Kinetic Charges, all creatures in a 20ft sphere centered on you must make a Dex saving throw against your Save DC, taking xd6 force damage on a failure and half as much on a save where x is the number of charges spent.

This damage increases to xd8 at level 11 and xd10 at level 17.

Share. As a Bonus Action you can spend 2 Kinetic Charges to touch an creature to transfer some of your Kinetic energy to them. Their base movement speed becomes equal to your movement speed for 1 minute or until you lose concentration or choose to end the effect.

Soar. You learn how to propel yourself with you Kinetic energy. In place of your movement, you can spend 2 Kinetic Charge to throw yourself your movement speed in any direction.

Level 11: Influence is Change

Your control of Kinetic energy increases.

Sense. Your awareness of energy has sharpened to the point where you know the location of all living creatures and magical sources within 30ft as you can feel their intrinsic energy.

Now whenever you hit or are hit with an attack you gain a Kinetic Charge.

You can now turn a Focus Point into 2 Kinetic Charges instead of 1 Kinetic Charge.

 

Level 17: Change is Motion

You are now the very embodiment of change, change that will make a different,  change that will move world powers. Motion.

At the start of your turn you can choose to spend 10 Focus Points to become a blur of motion for the next 1 minute or until you are knocked unconscious. While in this state you gain the following benefits.

Energize.  When you enter this state you gain 20 Kinetic Charges and whenever you deal damage you deal an extra 1d10 force damage.

Blur. All attacks against you have disadvantage and you gain advantage on all saving throws.

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