Base Class: Paladin
In the Abyssal Realm, where demons reign and anarchy prevails, the oath of Chaos and Carnage calls to those who revel in destruction and disorder. Paladins who take this Oath Pledge to spread chaos, embrace their primal instincts, and unleash devastation upon their foes. They are the harbingers of chaos, the enforcers of anarchy, and the relentless bringers of carnage.
TENENTS OF CHAOS AND CARNAGE
Paladins sword to the Oath of Chaos and Carnage commit to principles that help them harness demonic power and spread disorder and destruction.
Embrace Anarchy: I shall reject order and structure. I embrace the chaos within and around me.
Sow Destruction: I shall use your power to cause devastation. Let no structure or order stand in my path.
Indulge in Bloodlust: I shall revel in the thrill of combat. Let my fury guide me and show no mercy
Serve the Abyss: I shall act as an agent of the abyssal realms. I shall spread the influence of chaos and further the goals of demonic lords.
Level 3: Necrotic Smite
At 3rd level, your Divine Smite deals necrotic damage instead of radiant damage. Divine Smite damage ignores resistance to necrotic damage.
Level 3: Oath of Chaos and Carnage Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Chaos and Carnage Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | [Tooltip Not Found], Bane |
| 5 | [Tooltip Not Found], Ray of Enfeeblement |
| 9 | [Tooltip Not Found], Fear |
| 13 | Confusion, Death Ward |
| 17 | [Tooltip Not Found], Contagion |
Level 3: Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:
Chaos Infusion: As an action, you can imbue yourself with chaotic energy. For 6 rounds, as a reaction, you can roll a d6 whenever you hit a creature with a melee attack. On a 1-2, the attack deals an extra 1d6 acid damage. On a 3-4, the attack deals an extra 1d6 lightning damage. On a 5-6, the attack deals an extra 1d6 necrotic damage. At the end of the 6 rounds you activate Chaos Strike, which allows you to use a bonus action to make your next attack be an automatic critical on hit. If the enemy dies to Chaos strike then Chaos infusion is reset, if the enemy does not die. Then Chaos Strike stays active for 6 more rounds.
Carnage Strike: As an action, you can channel the fury of the abyss into your weapon. For 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 and deal an additional 1d4 damage of your weapon's type. At level 12 your weapon attacks score a critical hit on a roll of 18-20.
Level 7: Aura of Destruction
Starting at 7th level, you and friendly creatures within 10 feet of you gain a bonus to damage rolls equal to 1d4[necrotic] while within 10 feet of you. This bonus applies only once per ability, spell, or effect, even if it involves multiple rolls or instances of damage. At 18th level, the range of this aura increases to 30 feet.
Level 15: Demonic Resilience
At 15th level, you gain the ability to endure the chaotic energy of the Abyssal Realm. You gain resistance to necrotic and psychic damage, and you have advantage on saving throws against being poisoned or stunned.
Level 20: Avatar of Carnage
At 20th level, you gain the ability to transform into a demon of pure chaos and destruction. Once per long rest, as an action, you can assume the form of an Avatar of Carnage for 10 minutes. During this time, you gain the following benefits:
. You have resistance to all damage.
• You gain a flying speed equal to your walking speed.
. Your weapon attacks deal an additional 1d10 necrotic damage on a hit.
Avatar of Carnage
asdasdAt 20th level, you gain the ability to transform into a demon of pure chaos and destruction. Once per long rest, as an action, you can assume the form of an Avatar of Carnage for 10 minutes. During this time, you gain the following benefits:
. You have resistance to all damage.
• You gain a flying speed equal to your walking speed.
. Your weapon attacks deal an additional 1d10 necrotic damage on a hit.
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