Base Class: Monk
The Dark Side of the Force is the raw, untamed force of emotion. Anger, pain, fear, and hunger are all sources of immense power. The Dark Side of the Force commands by ripping through the Weave to carve its will into existence. This path thrives on dominance, destruction, and desire. Those who embrace it risk being consumed by their own inner darkness, becoming the very chaos they sought to master.
Level 3: Dark Side Weave Arts
Starting when you choose this tradition at 3rd level, you can use your Focus Points to cast two of three spells, your choice when choosing this subclass, listed below as a magic action. These spells use your Wisdom modifier for spellcasting and require no material components to cast. Additionally, choose one type of melee weapon to be your weave weapon. These weapons can be any simple or martial weapon that lacks the heavy and special properties. You gain proficiency with this weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. You can only use this subclass' abilities if you are Evil aligned.
Apprentice Weave Lightning
As a magic action you can spend 1 Focus Point to cast Witch Bolt.
Apprentice Weave Choke
As a magic action you can spend 2 Focus Points to cast Hold Person.
Weave Shadows
As a magic action you can spend 2 Focus Points to cast Darkness.
Additionally, you gain the Mage Hand cantrip if you do not already know it. You can cast it without verbal components and you can make the spectral hand invisible.
Level 6: Dark Side Weave Arts
At 6th Level, your connection to the Dark Side of the Weave has strengthened with the Weave flowing through you. Some of your Base Monk Abilities have been altered due to this connection.
Your Flurry of Blows ability changes and can now be done with a held longsword or lightsaber-like weapon (Moon-Touched Sword, Sunblade, Lightsaber, etc.).
Your Deflect Attacks ability now allows you take no damage from magic missile or eldritch blast and automatically reflects all darts back to the caster.
Additionally, you can choose one of two new spells to learn to force the weave to bend to your will, as well as the will of others, with new techniques.
Weave Horror
As a bonus magic action you can spend 3 Focus Points to cast Fear.
Weave Spectre
As a bonus magic action you can spend 3 Focus Points to cast Spirit Shroud.
Level 11: Dark Side Weave Connection
By 11th level, you have learned to call upon the Dark Side of the Weave to aid you as you reflect on your fallen enemies. As a magic action, you can cast Detect Magic at will. Additionally, your Apprentice Weave Lightning and Weave Choke can be more effective if you expend further Focus Points on either ability. You can upcast these spells with the spell slot equivalent to the amount of Focus Points you expend, up to 5.
Dark Knight Weave Lightning
As a magic action you can spend 5 Focus Points to cast Lightning Bolt at 5th level.
Dark Knight Weave Bind
As a magic action you can spend 5 Focus Points to cast the spell Hold Monster.
Level 17: Dark Side Weave Master
At 17th Level, your connection to the Dark Side of the Weave is complete, allowing you to unleash your full potential. Your monk abilities are further augmented and some even altered.
When you take the Dodge Action, you can activate your Deflect Attack ability as many times as half your Wisdom modifier until the start of your next turn if you are equipped with a longsword or lightsaber you are proficient with. Your Deflect Attack/Deflect Energy ability now allows you to deflect and reflect back magic spell attacks. The reflected damage type being that appropriate to the spell (Guiding Bolt would deal radiant damage upon being reflected).
One With The Weave
As a magic action you can spend 5 Focus Points to cast the spell Telekinesis.
Weave Scream
Your most powerful technique though is the ultimate representation of your conquering nature. You can spend 9 Focus Points as a magic action to cast the spell Psychic Scream.
Finally, once per round, you restore Focus Points Equal to your Proficiency Modifier if you deal a killing blow to a creature of significant threat (DM fiat). You can do this as many times as your Proficiency Modifier per long rest.
Previous Versions
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