Base Class: Monk
The Light Side of the Force teaches its users to find the harmony of will and compassion, to understand that true power flows not from dominance but from understanding. Practitioners listen to the Weave, letting it guide their actions rather than forcing it to bend. To follow this path is to defend, to heal, and to stand firm as a beacon against chaos. A wielder of the Light Side of the Force can blind themselves or others if wielded without wisdom, consuming with self-righteous fire.
Level 3: Light Side Weave Arts
Starting when you choose this tradition at 3rd level, you can use your Focus Points to cast two of three spells, your choice when choosing this subclass, listed below as a magic action. These spells use your Wisdom modifier for spellcasting and require no material components to cast. Additionally, choose one type of melee weapon to be your weave weapon. These weapons can be any simple or martial weapon that lacks the heavy and special properties. You gain proficiency with this weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. You can only use these subclass abilities if you are Good aligned.
Initiate Weave Push
As a magic action you can spend 1 Focus Point to cast Thunderwave.
Weave Mind Trick
As a magic action you can spend 2 Focus Points to cast Suggestion.
Initiate Weave Stabilization
As a magic action you can spend 2 Focus Points to cast Lesser Restoration.
Additionally, you gain the Mage Hand cantrip if you do not already know it. You can cast it without verbal components and you can make the spectral hand invisible.
Level 6: Light Side Weave Technique
At 6th Level, your connection to the Light Side of the Weave has strengthened with the Weave flowing through you. Some of your Base Monk Abilities have been altered due to this connection.
Your Flurry of Blows ability changes and can now be done with a held longsword or lightsaber-like weapon (Moon-Touched Sword, Sunblade, Lightsaber, etc.).
Your Deflect Attacks ability now allows you take no damage from magic missile or eldritch blast and automatically reflects all darts back to the caster.
Additionally, you can choose one of two new spells to learn when reaching this level to stop misuse of the weave.
Weave Disruption
As a reaction you can spend 3 Focus Points to cast Counterspell.
Weave Silencing
As a magic action you can spend 3 Focus Points to cast Dispel Magic.
Level 11: Light Side Weave Connection
By 11th level, you have learned to call upon the light side of the weave to aid you as you meditate. As a magic action, you can cast Detect Magic at will. As a magic action, you can cast Detect Magic at will. Additionally, your Weave Push and Weave Stabilization can be more effective if you expend further Focus Points on either ability. You can upcast these spells with the spell slot equivalent to the amount of Focus Points you expend, up to 5.
Knight Weave Push
As a magic action you can spend 5 Focus Points to cast Destructive Wave.
Knight Weave Stabilization
As a magic action you can spend 5 Focus Points to cast Greater Restoration. When you cast Greater Restoration in this way, you are only able to remove a curse, the Charmed condition, or Petrified condition on a creature.
Level 17: Light Side Weave Master
At 17th Level, your connection to the Light Side of the Weave is complete, allowing you to unleash your full potential. Your monk abilities are further augmented and some even altered.
When you take the Dodge Action, you can activate your Deflect Attack ability as many times as half your Wisdom modifier until the start of your next turn if you are equipped with a longsword or lightsaber you are proficient with. Your Deflect Attack/Deflect Energy ability now allows you to deflect and reflect back magic spell attacks. The reflected damage type being that appropriate to the spell (Guiding Bolt would deal radiant damage upon being reflected).
One With The Weave
As a magic action you can spend 5 Focus Points to cast the spell Telekinesis.
Weave Healing
Your most powerful technique though is the ultimate representation of your good nature. As a magic action you can spend 9 Focus Points to cast the spell Power Word Heal.
Finally, once per round, you restore Focus Points Equal to your Proficiency Modifier if you only took the Dodge Action and spent no Focus Points on your turn. You can do this as many times as your Proficiency Modifier per long rest.
Previous Versions
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