Base Class: Warlock
Your patron is a powerful spirit of the sea, a being older and deeper than the mortal world. It might be a massive leviathan, a primordial ocean spirit, or a god who rules the tides. You are their chosen voice on land, carrying the strength and life of the ocean wherever you go.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Oceans Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Channel of the Depths
You can draw on the healing nature of the ocean. As an action, you can touch a willing creature or yourself and restore hit points equal to 1d6 plus your Charisma modifier. If you are touching water, you and the creature both regain this amount.
You can use this feature a number of times equal to your Charisma modifier and regain all uses when you finish a long rest.
Aura of Moisture
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or fire spells ignores this resistance.
Master of Water
Starting at 14th level, once per long rest, you can surround yourself with a powerful whirlpool of water that lifts you 15 feet into the air. This lasts for one minute. During this time, you gain 20 temporary hit points and can cast the tidal wave spell as a bonus action without using a spell slot.
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