Base Class: Wizard
Food has been a part of mortal societies since the dawn of civilization.
Since that time, unimaginable techniques for making food have been mastered by an
unknowable number of people, but somewhere along the line some began
combining magic into their meals and found it to have unique effects.
While typically those who study this are looked down upon by other wizards,
they are often more sought after universally, but less so for their magical capabilities.
Culinary Savant
You learn additional spells from the following list for free at the appropriate levels, writing them down in your spellbook.
|
Wizard Level |
Spells |
|
3 |
Elementalism, Goodberry, Heat Metal |
|
5 |
Create Food & Water |
|
7 |
Leomund’s Secret Chest |
|
9 |
Greater Restoration |
Additionally, you gain proficiency in Cook’s Utensils,
if you already have proficiency you instead gain Expertise.
Arcane Grease
You gain access to the Grease Spell, you may cast it as a bonus action as many times per day equal to your proficiency bonus, additionally the Grease Spell’s area of effect is doubled and flammable, and when it is lit ablaze all creatures within it must make a DEX saving throw (DC = Your own spell saving throw DC), taking 2d4 fire damage upon failing or half damage on success. This damage increases to 4d4 at 5th level, 6d4 at 10th level, 8d4 at 14th level and finally 10d4 at 18th level. At the start of those creatures' turns they may take an action to douse the flames, if they do not, they take an additional that same damage at the end of their turn. Additionally other creatures may use their action to douse these flames.
The fire dies down whenever the grease spell would end.
Magical Meals
Beginning at 6th level, you can infuse your own magic into meals you create in order to give them greater flavors and deliver magical effects to those who consume said meals. By performing a 10 minute ritual, you can create one of the magical meals listed at the end of this subclasses description. You may create as many meals per long rest equal to your wizard level, however these meals lose their magic after 48 hours and become regular rations afterwards.
The magical meals feed one creature of large size or smaller
and leaves them satiated for 8 hours.
After eating one of these meals, the consumer can use a bonus action to 'burn' the meal in their stomach, granting them a more powerful benefit for one minute but ending all of the effects of the magical meal.
Additionally the Create Food & Water has taste now.
A creature may only benefit from one magical meal at a time.
Magical Meals
Bolstering Bowl
Choose an ability score.
The consumer gains advantage on any d20 checks
or saving throws made using the chosen abilities.
Burn
When the meal is burned, the consumer may
Add half of your wizard level to any
D20 checks or saving throws
Related to the chosen ability score for the next minute.
Runners Brunch
The consumer’s movement speed is increased by 10 feet
The consumer may take the dash action as a bonus action.
If they already have such a benefit from another source,
they may instead take it as a free action.
Burn
When the meal is burned, the consumer’s movement speed
And jump speed is increased by an additional 10 feet.
Celestial Soup
The consumer gains temporary hitpoints
Equal to your wizard level.
Burn
When the meal is burned, the consumer regains hitpoints.
They may roll 1d8 for every wizard level the creator
of this meal has.
Dragon’s Plate
Choose any damage type that is not physical.
The consumer gains resistance to that damage type.
Burn
When the meal is burned, the consumer may
spew out a breath attack in a 30 foot cone of the chosen damage type.
The damage for this breath attack is 2d6+ the wizards INT modifier,
any creatures within this 30 foot cone must make a DEX saving throw
The DC is equal to the wizards spell DC.
This damage increases at levels 6, 10, 14 & 18
To 3d6, 4d6, 5d6 & 6d6
Wizard’s Specialty
Choose any first level spell the creator of this meal has access to.
For the next 8 hours, you may cast that spell
A number of times equal to the wizard who created
This meal’s proficiency bonus.
Burn
This meal can only be burned if the consumer hasn't cast the spell yet but upon burning this meal,
the consumer may upcast this spell to the maximum level that the wizard who created this meal
has access to, up to a maximum of 5th level spells.
[The Spell DC/Attack and modifiers are equal to what the wizard who created this meal’s are.]
Spell Infusion
at 10th level you can begin to infuse your magical meals with your own spells. When you finish the creation of a magical meal, you may cast a spell of any level which you can cast that has a range of "Self" or “Touch” and infuse it into the meal. When a consumer burns that magical meal, they gain the benefits of that spell, though only for half the duration the spell normally has. If the spell requires concentration, then the consumer concentrates on the spell as if they had cast it, if they are already concentrating on another spell, they may concentrate on both spells but all concentration checks are at disadvantage.
You may only have one magical meal infused with a spell at a time.
The creature uses your Spell DC for the spell infused into the meal.
Greater Burn
Starting at 14th level, when a creature burns a magical meal you have created, any benefit they get from that burn effect is multiplied by 2, any dice rolls related to the magical meals are considered to be their highest roll, any resistances related to the magical meals are instead turned into immunities and their burn effect now lasts for 10 minutes if applicable.
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