Base Class: Rogue
The Holy hunters of the Gods in the grand tapestry of the Divine Realms, where faith is both shield and sword, the Inquisitors of the Holy Church stand as the unwavering sentinels of righteousness. Cloaked in sanctified robes of ivory and crimson, their presence alone is enough to make heretics tremble and the unfaithful reconsider their paths. They are not mere priests nor simple warriors; they are the Church’s executioners, investigators, and judges, bound by sacred oaths to purge corruption, expose blasphemy, and uphold the will of the Celestial Pantheon.
Level 3: Lv 3 Holy Shine
Your divine duty grants you the power to kill the heretics. The damage of your Sneak attack now is Radiant Damage. Additionally, you have Advantage on any Intelligence (Religion) check you make.
Level 3: Lv 3 Inquisitor’s Smite
As a Holy assassin, your masters teach you how to use the Divine power to accomplish your objective. You can cast Divine Smite at his minimum Level once per short rest. You gain an additional use at Lv 11 and another at Lv 17. Intelligence is your casting ability for this spell.
Level 9: Lv 9 Holy Light
You gain the following Cunning Strike option.
Light of Restoration (Cost: 2D6). You can roll 2D6 + your Rogue Level and restore that amount of your Hit Points.
Level 13: Lv 13 Sacred Soul
Your soul has been blessed by the church you serve. You gain Resistance to Radiant Damage. When you use your Cunning Action Feature, you can choose a damage type between Fire, Poison, Necrotic and Psychic; you gain resistance to that type of damage until the end of your next turn. You can only gain one resistance granted by this feature at time. You can use this feature a number of times equal to your Proficiency Bonus. You regain all uses after a Long Rest.
Level 17: Lv 17 Divine Reflexes
Your Divine duty grants you the ultimate form of defense by the holy sense of your church. You have Advantage in any Dexterity Saving Throw. Also, when you would get hit by a melee attack or a spell attack, you can add your Intelligence Modifier to your AC for that attack (No action required) and you can do so a number of times equal to your Proficiency Bonus. You regain all uses after finishing a Long Rest.
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