Cleric
Base Class: Cleric

Gods of travel and trade— such as Waukeen, Lugh, Hermes, Odin, and Avrandra— embody freedom and exploration, values they instill in their followers. They’re patrons to nomads, shepherds, explorers, merchants, pilgrims, and wanderers. Their clerics are sometimes hailed as wandering healers and miracle workers, while at other times they are known as daring explorers and adventurers.

Level 3: Divine Rush

As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to magically enhance the movement of creatures of your choice within 30 feet of yourself. Choose up to a number of creatures equal to your wisdom modifier (minimum of one) to double their movement speed until the start of your next turn. Creatures under this effect also don’t provoke attacks of opportunity.

Level 3: Traveler’s Gait

As a bonus action, you can choose yourself or a willing creature within 30 feet of yourself to have their movement magically enhanced in one of the following ways, which lasts until you finish a Long Rest or you use this feature again.

Climb. They gain a Climb Speed equal to their Speed.

Jump. They gain the benefits of the Jump spell.

Swim. They gain a Swim Speed equal to their Speed.

Level 3: Wayfare Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Wayfare Domain Spells table, you thereafter always have the listed spells prepared.

Wayfare Domain Spells
CLERIC LEVEL PREPARED SPELLS
3 Expeditious Retreat, Feather Fall, Find Steed, Spider Climb
5 Tongues, Water Breathing
7 Dimension Door, Freedom of Movement
9 Passwall, Teleportation Circle

Level 6: Sky Rush

Divine Rush now also grants the recipients a Fly Speed while they benefit from the additional movement speed. If a creature is flying when the duration expires, they descend at a rate of 30 feet per round until they land, taking no damage from the fall.

Additionally, Traveler’s Gait now allows the target to take the dash action as a bonus action.

Level 17: Wanderer’s Boon

The target of Traveler’s Gait is now also under the effects of the freedom of movement spell for the duration of Traveler’s Gait.

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