Fighter
Base Class: Fighter

Berserkers thrive in combat and crave it when out of combat. It brings color to every day life. Heros who have faught long and hard enough to claim the title berserker have bathed in the blood of so many enemys that it is no longer worth living unless someone else is dieing in the near future. In an assortment of relentless flurries and agile motions, berserkers demonstrate the deadliest motions possible.

Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Berserker's Fervor

Starting at 7th level, Once between long rests, upon entering combat when you roll initiative if you roll a Nat 20 you may roll a 1d10 to claim a second turn in the turn cycle for the duration of the combat.

Berserker's Riposte

At 10th level, if an opponent withing melee range attacks you with only one weapon, you may use parry as a reaction. If that opponent fails to hit through your armor rating roll a 1d20. If you pass his armor rating make an attack for each weapon you are wielding. If you crit, disarm the opponent.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

Berserker Image

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