Base Class: Druid
Ancient beastial and forest powers surge within you amplifying your Druidic arts.
Forest Surge
When you choose this circle at 3rd level, the chaotic life energy of the land flows through you.
Forest Surge Table:
Whenever you cast a druid spell of 1st level or higher, roll a d20. On a roll of 10 or higher, you trigger a Forest Surge and roll on the Forest Surge Table (below). The DM may also call for a roll if you channel nature magic under extreme stress.
Nature’s Conduit: Your spells that deal acid, poison, or bludgeoning damage (from plants, roots, or stone) ignore resistance.
Forest Surge Table (1d20)
|
d20 |
Effect |
|
1 |
A 10-foot-radius area centered on you sprouts thick vines. It becomes difficult terrain for 1 minute. |
|
2 |
Flowers bloom in a 20-foot radius, shedding dim light for 1 minute. All hostile creatures in the area must succeed on a Con save or be charmed until the end of their next turn. |
|
3 |
Roots lash out. One creature within 15 feet must succeed on a Str save or be restrained until the start of your next turn. |
|
4 |
Moss rapidly grows over all surfaces within 10 feet, muffling sound. You and allies in the area have advantage on Stealth checks for 1 minute. |
|
5 |
A harmless squirrel, rabbit, or bird appears near you and follows you for 1 hour. |
|
6 |
You gain temporary HP equal to your druid level + Wisdom modifier as barklike skin forms on you for 1 minute. |
|
7 |
A burst of pollen fills the air. All creatures within 10 feet must succeed on a Con save or be blinded until the end of their next turn. |
|
8 |
Vines pull you 10 feet in a direction of your choice without provoking opportunity attacks. |
|
9 |
Fruit-bearing plants sprout at your feet, producing 1d4 edible berries (as goodberry). |
|
10 |
Roots grasp at your enemies. Choose a point within 20 feet; all creatures in a 5-foot radius must succeed on a Dex save or take 1d8 bludgeoning damage. |
|
11 |
Grass and flowers cover a 15-foot radius area, purifying the ground. Poisoned creatures in the area are cured. |
|
12 |
A stone pillar erupts beneath you or a creature you choose, lifting the target 5 feet into the air. |
|
13 |
A wave of fertile energy sweeps the land — plants within 30 feet grow lush and green instantly. Harmless but beautiful. |
|
14 |
A writhing whip of thorny vines appears in your hand. You can make one melee spell attack (reach 15 ft., 1d6 piercing damage) as a bonus action. |
|
15 |
You cause a minor earthquake in a 10-foot radius. Each creature in the area must succeed on a Dex save or fall prone. |
|
16 |
A patch of tall grass springs up around you, granting half cover until the start of your next turn. |
|
17 |
Your hair and clothing sprout tiny flowers for 1 hour. |
|
18 |
You summon a swarm of harmless fireflies that follow you for 1 minute, shedding dim light. |
|
19 |
Roots from deep below infuse you with power. You regain a spell slot of 1st level. |
|
20 |
A massive burst of greenery radiates from you. All creatures of your choice within 15 feet must make a Str save or be restrained for 1 minute (repeat save at end of each turn). |
Chaotic Growth
Your control over your surges improves.
- When you roll on the Forest Surge table, you can roll twice and choose which result to apply.
- In addition, plant life you create with magic becomes hazardous terrain to enemies (difficult terrain + deals 1d4 piercing damage if they start their turn there).
Earthen Vitality
Your bond with the chaotic earth strengthens you:
- You gain resistance to poison and bludgeoning damage.
- Whenever you trigger a Forest Surge, you can choose to also heal yourself or one creature within 10 feet for 1d8 hit points.
Bloom of Life
Your wild magic can transform battlefields into living gardens.
When you roll a Forest Surge, you can choose to instead unleash a Bloom of Life:
- A 20-foot-radius area centered on you becomes overgrown with flowers and vines for 1 minute.Enemies treat the area as difficult terrain.Allies in the area heal for 1d8 HP at the start of their turn.You can use this ability once per long rest without triggering a surge roll.
Comments