Base Class: Paladin
A Forsaken Paladin is one who has been cast aside by their deity, either abandoned, forgotten, or rejected. Their prayers go unanswered, their divine gifts withered. Yet, they do not falter. By sheer will and resilience, they take upon themselves the burden of others, fighting not for divine recognition but for their companions, their cause, or themselves. The Forsaken is a shield without blessing, a guardian whose only sanctity is their refusal to fall.
Forsaken Magic
Your connection to divine power is severed. You do not gain Paladin Spellcasting progression or Oath Spells.
Instead, you are expected to rely more heavily on:
- Magic items and relics (your DM may provide "patchwork" alternatives to mimic divine power).
-
Your class features, which are weighted to compensate for the absence of spells.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Interpose Shield.
When a creature you can see within 10 feet of you is targeted by an attack, you can use your reaction to impose disadvantage on the attack roll. If the attack hits, you and the targeted creature each take half the total damage the targeted creature would have taken.
Hollow Resistance.
As a bonus action, you can steel yourself against the void left by your lost divinity. For 1 minute, you gain temporary hit points equal to your Paladin level + your Constitution modifier. You can use this feature a number of times equal to your proficiency bonus per long rest.
Forgotten Healing
At 3rd level, your Lay on Hands pool is doubled. However, whenever you heal a creature using Lay on Hands, you take necrotic damage equal to half the hit points restored.
If you cure a disease or neutralize poison with Lay on Hands, you instead take damage equal to your Paladin level.
Aura of the Forgotten
Whilst you are conscious and wielding a shield, whenever a friendly creature within 10 feet of you is targeted by an attack, they gain a bonus to their AC equal to your proficiency. This bonus only applies to the first time a creature is targeted by an attack per round.
At 18th level, the range increases to 30 feet.
Unyielding Husk
At 11th level, your body hardens against the world’s cruelties. You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
In addition, when you drop to 0 hit points but are not killed outright, you can choose to drop to 1 hit point instead. Once you use this feature, you cannot use it again until you finish a long rest.
Living Bulwark
At 20th level, you become an indomitable guardian, a being who refuses to fall. As an action, you manifest the following effects for 1 minute:
- You gain resistance to all damage.
- Allies within 30 feet of you cannot be frightened or charmed.
- When an ally within 30 feet of you would take damage, you can use your reaction to halve that damage (after resistances and reductions).
Once you use this feature, you can’t use it again until you finish a long rest.
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