Sorcerer
Base Class: Sorcerer

Your magic stems from a mystical connection to the element of earth. Perhaps you have an ancestor from the Elemental Plane of Earth, were born in a place influenced by elemental power, or even your family received a powerful gift in exchange for their service to the dao lords. Whatever your origin, this connection makes you remarkably resilient and allows you to impose your will upon the earth.

(Modified version of the Stone Sorcery sorcerer from Unearthed Arcana 28 - Sorcerer and the revised version I found on Reddit)

Level 1: Earth Magic

You learn additional spells when you reach certain levels in this class, as shown in the table below. Each of these spells counts as a sorcerer spell for you, but doesn't count against the number of sorcerer spells you know.

Additionally, you have advantage on Constitution saving throws to maintain concentration and ignore any material components when casting spells gained through this feature.

Sorcerer Level

Spells

1

magic stone, false life, earth tremor

3

Maximilian's earthen grasp, earthbind

5

erupting earth, meld into stone

7

summon elemental (earth only), stone shape

9

wall of stone, transmute rock

Level 1: Rocky Resilience

Your elemental power grants you extra toughness. Your maximum hit points increase by 1 and increase by 1 each time you gain a level in this class.

Additionally, while not wearing armor and not incapacitated, your AC is equal to 13 + your Charisma modifier.

Level 1: Elemental Language

Your connection to the Elemental Plane of Earth allows you to communicate with its inhabitants. You can speak, read, and write Primordial.

Level 6: Stone Aegis

Your mastery of earth magic grows stronger, allowing you to use it to protect your allies. As a bonus action, you can grant an aegis to another creature you can see within 60 feet of you. The aegis is a dark, gray aura of earth magic that protects the target. Any bludgeoning, piercing, or slashing damage the target takes is reduced by an amount equal to your proficiency bonus. This effect lasts for 1 minute, until you use it again or until you become incapacitated.

Additionally, when a creature you can see within 60 feet of you hits the protected target with a melee attack, you can use your reaction to force the attacker to make a Dexterity saving throw. On a failed save, the attacker takes 2d10 bludgeoning damage and is pushed 5 feet away from the target. On a successful one, they take half as much damage and are not pushed. The damage and the distance the attacker is pushed increase to 3d10 and 10 feet at 11th level and then to 4d10 and 15 feet at 17th level.

Level 14: One with the Earth

Starting at 14th level, you gain the ability to become one with the earth. As a bonus action, you can enter this state for 1 minute. During this time, you gain resistance to bludgeoning, piercing, and slashing damage and gain tremorsense with a range of 30 feet. Additionally, you can move through difficult terrain made of earth or stone without expending extra movement.

Once you use this bonus action, you can't use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Level 18: Earth Master

When you use your Stone Aegis to protect an ally, you can choose up to three creatures to benefit from it.

In addition, your One with the Earth gains the following additional effect: When you cast a spell that deals damage, choose a creature that was dealt damage by that spell in the round you cast it. That creature takes extra bludgeoning damage equal to 2 × your Charisma modifier. This feature can only be used once per cast.

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