Paladin
Base Class: Paladin

The Oath of the Stormforged calls to those who see the raw power of the elements as divine gifts. To swear this oath is to walk as the storm walks — sudden, unstoppable, and blazing with righteous fury. These paladins channel the sacred essence of both flame and lightning, striking with a force that cleanses corruption in holy fire and sunders evil with rolling thunder.

Every Stormforged paladin bears a bond with a draconic spirit, an emissary of the elemental realms. This companion fights at their side, a living reminder of their oath to guard the innocent, punish the wicked, and bring balance through the tempest’s might.

In battle, a Stormforged’s arrival is heralded by blinding light and the crack of thunder — and when the storm passes, nothing wicked is left standing.

Oath Spells

3rd-level Oath of Glory feature

You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells
Paladin Level Spells

3rd

Thunderwave, Burning Hands

5th

Shatter, Flaming Sphere

9th

Lightning Bolt, Fireball

13th

Storm Sphere, Wall of Fire

17th

Destructive Wave, Flame Strike

Channel Divinity

3rd-level Oath of Glory feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Thunderous Judgment — As an action, you can strike the ground or your weapon to unleash a shockwave of divine thunder. Each creature of your choice within 10 feet must make a Strength saving throw or take thunder damage equal to 2d10 + your paladin level and be knocked prone.

Cleansing Flames — As an action, you can wreathe your weapon in holy fire for 1 minute. While active, your melee weapon attacks deal extra fire damage equal to your Charisma modifier (minimum 1).

Storm’s Aegis

Your bond with the elements shields both you and your allies. You and friendly creatures within 10 feet gain resistance to fire and lightning damage while you are conscious.

Wings of the Dragon

You sprout spectral, elemental dragon wings for 1 minute as a bonus action. While the wings last, you gain a flying speed of 60 feet and your melee weapon attacks deal an extra 1d8 fire or lightning damage (your choice).

Avatar of the Storm

As an action, you can become the living embodiment of your oath for 1 minute:

  • A constant aura of fire and lightning extends 15 feet from you, dealing 2d10 fire and 2d10 lightning damage to enemies that start their turn there.

  • You have resistance to all damage except psychic.

  • Once per turn when you hit with a weapon attack, you can deal an additional 2d8 fire and 2d8 lightning damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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