Base Class: Paladin
you take an oath to insure that all things meet their end, whether it be the slow erosion of a deity or the destruction of an ancient city, nothing should ever last forever and these are your tenets
effervescent corosion
your smites now do your choices of acid or poison damage that treats immunity as resistance instead of radiant damage
Level 3: Oath of Corrosion Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Grease, Ray of Sickness |
| 5 | Magic Weapon, Melf's Acid Arrow |
| 9 | Stinking Cloud, Vampiric Touch |
| 13 | Blight, Vitriolic Sphere |
| 17 | Cloudkill, Insect Plague |
Level 3: borrow in order to errode
When you take the attack action you can expend 1 channel divinity to summon and drench your weapon in an acidic sheen, for 2 minutes after using this feature your attacks deal extra acid damage equal to your charisma modifier.
Level 7: Aura of Effervescence
You and your allies within 15 feet have immunity to acid damage and deal 1d6 acid damage when attacking.
Level 15: Evoke Impermanence
Your magical smite now has the effects of dispel magic and can deal an additional 4d12 acid damage to creatures that have lived beyond their natural life span
Level 20: Cycle Ender
creatures that are normally immortally lose immortality and can no longer revive after being damaged by you, also any creatures you damage lose the ability to be revived or reincarnate, additionally whenever you deal acid damage you may expend a channel divinity to make that attack or action a critical.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/17/2025 6:21:21 PM
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Coming Soon
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