Base Class: Warlock
You pact with the eldritch archer, learning the ancient magic.
1st Level - Bow of the ancient magic
You are now able to summon a translucent, spectral bow using your bonus action. The bow does not disappear until you dispel it.
When you use this bow to attack, a magical eldritch arrow forms as you pull on the strings, disappearing once it hits a surface after you release it.
Does (1d10 + your charisma modifier) damage
6th Level - Eldritch arrow
Starting at the 6th level, you can now imbue your bow with eldritch energy with your bonus action, changing the arrows shot into any of the following.
- Flaming arrow (does 1d6 extra fire damage, increases by 2d6 on level 14)
- Frost arrow (decreases the hit creature's movement speed by 10)
- Poisoned arrow (The target rolls constitution throw, on fail, the target becomes poisoned for 3 turns. If the creature rolls lower than your charisma modifier, they also become paralyzed)
- Critical arrow (Rolling a 19 die or higher now also counts as a critical hit, 18 at level 14)
- Precise arrow (this arrow's effect is influenced by what you roll)
1 | No damage |
2 | No damage |
3 | No damage |
4 | No damage |
5 | Halved damage |
6 | Halved damage |
7 | Halved damage |
8 | Normal arrow |
9 | Normal arrow |
10 | normal arrow |
11 | Strong arrow (knocks the creature back 5 ft) |
12 | Strong arrow (knocks the creature back 5 ft) |
13 | Piercing arrow (extra 1d6 piercing damage) |
14 | Piercing arrow (extra 1d6 piercing damage) |
15 | Eye shot (Const save, on fail, blinds target for 1 turn) |
16 | Headshot (Extra 1d8 damage) |
17 | Charmed arrow (wis save, on fail, charms target for 2 turns) |
18 | Critical hit |
19 | Paralyzed arrow (const save, on fail, paralyzes target for 2 turns) |
20 | Sleep arrow (Const save, on fail, target falls asleep for 1 minuet) |
You are only able to use this action 4 times per long rest, 5 at the 10th level, and 6 at the 14th level.
10th Level - Dual Shot
Starting at the 10th level, you are now able to summon two arrows whenever you pull the bowstring. Both of your arrows are affected by the eldritch arrow, and does a 1d8 base damage each.
14th Level - Supreme arrow
With the knowledge of the ancient eldritch magic, you now do 1d10 damage per arrow.
You can also use your bonus action to summon 1 additional arrow that deals 1d12 damage.
Previous Versions
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8/9/2025 1:07:51 AM
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8/9/2025 9:45:44 AM
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8/10/2025 7:44:23 AM
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8/17/2025 11:20:48 AM
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8/18/2025 4:28:01 AM
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8/18/2025 10:27:01 AM
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8/19/2025 9:49:09 AM
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