Rogue
Base Class: Rogue

A rogue who lives by luck, chance, and risky plays. They manipulate fate itself, always ready to bet big and win big.

3rd Level – Luck of the Draw

  • You gain a pool of Luck Dice (d6s) equal to your Proficiency Bonus.

  • Once per turn, when you make an attack roll, ability check, or saving throw, you can spend one Luck Die to roll it and add the result.

  • You regain all spent Luck Dice on a long rest.

 

3rd Level – All or Nothing

Before you roll Sneak Attack damage, you can declare “all in.”

  • Roll double your Sneak Attack dice.

  • If you miss the attack, you cannot make another Sneak Attack until the start of your next turn.

9th Level – Loaded Dice

  • When you roll a Luck Die, you can roll twice and take the higher result.

  • Additionally, if you roll a natural 20 on an attack, you regain one expended Luck Die.

13th Level – Cheat Fate

  • When you or an ally within 30 feet fails a saving throw, you can use your reaction to spend 2 Luck Dice and force them to reroll the save.

  • They must take the new result.

17th Level – House Always Wins

  • Once per turn, when you deal Sneak Attack damage, roll one Luck Die.

    • On a 1–3: You gain temporary hit points equal to the result.

    • On a 4–6: You can immediately make another weapon attack against the same target.

17th Level – House Always Wins

  • Once per turn, when you deal Sneak Attack damage, roll one Luck Die.

    • On a 1–3: You gain temporary hit points equal to the result.

    • On a 4–6: You can immediately make another weapon attack against the same target.

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